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Workshop #6 – Tutorial, Campaign, Hub (Meeting Notes – June 4, 2025)

Mr. Bloke intro quest, campaign system structure, lore tracking ideas, hub world poll planning


Tutorial

Mr. Bloke & the Greeble Rift

  • Player wakes up in Mr. Bloke’s cottage. Bedside spawn.
  • Bloke gives a quest to find his lost Greeble inside a rift.
  • Rift includes different room types (stable, unstable, chaos).
  • The quest walks the player through basic systems: weapons, food, portal keys.
  • Reward could be an old adventurer’s kit (tent/sleeping bag).
  • Optional skip point lets players jump past the tutorial if they want.

Mr. Bloke

  • Proposed as the creator of the Rift system, now too old to enter them.
  • Could act as quest giver / campaign guide.
  • Might represent a guild responsible for Rift safety or study.

Campaign System

Lore + Replayability

  • Campaigns can be modular, tied to guilds or world events.
  • They should tell a story, not be the story. Each campaign stands alone.
  • Each campaign set in the same world that we've built.
  • Lore would be filled out over time through collectible content.
  • Journal/logbook systems were suggested to let players track stories, stats, and trophies.

Lore Tracking Features

  • Idea for an Log/Journal/Guild that records discovered lore and player achievements.
  • Could include trophies, terrariums, or interactive microbiomes unlocked by completing specific rift types.
  • Interacting with trophies could display related lore.
  • Partial inspiration from games like Until Dawn or Subnautica where col