Primary Agenda
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Forum Threads Summarized on the wiki
- Location: https://github.com/Dimension-Delvers/dimension-delvers-pack
- Last Update timestamp 03Feb2025 17:30 We consider everything before that summarized and grouped. If you notice anything is missing from the forum, please post below.
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Next general followup meetings like this should happen on weekends, to allow for more people to join
- We were all aching to really get into it, Apologies for those unable to join.
Additional Notes
- Minimum Viable Product (MVP) is top priority. Developer was suggested to lead. @Xverion are you for leading an MVP discussion?
- Determines what we will make first in order to have a playable mod
- Project Moderators will take the role of organizing and managing the chaos at least until the initial chaos gets under control. @iwolfking mentioned: @Xverion @DElyMyth @Harley and themself.
- In uncontrolled discussions, they can break the discussion with a decision.
- Topic Moderators was suggested to take lead on various topics after an MVP is determined (or even before).
- We summarized a lot of info, too much for 1 person
- Will only moderate, has no decision power
- Expert on the topic, knows all the pros and cons for each suggestion
- Leads a meeting to flesh out before making decision
- Topics include, but are not limited to: VaultGen, Gear Crafting, Lore, Multiplayer, Mods...
- Name decision necessary, until then Vaults / crystals
- Crystal charging requires an alternative than just flat items
- Research and mods
- Everything available is overwhelming
- Research blocks wanted items from being unnecessarily gatekept, like storage
- Questbook as an alternative to research?
- VH Coop Research needs tuning
- No research but vaults/vault level open new mods (Req)
- Restrict crafting, but not usage to make MP research useful (wolf)
- More loot sources needed
- Chest tiers (jar => vessel => Chest)
- Remove chest affinities, or reduce to one singular stat
- Andy would like to do proper User story mapping, I support the idea :p
- Big Gear discussion
- Enchantments. (using it fully / allowing it, but separate vault system / blocking it) Some want to stay closer to Minecraft on this, enchants also allow mopre mod compat. But harder to balance for enchants.
- For sure, remove the enchantment glint
- Several good (and bad :p) crafting suggestions
- Remove durability? (iwolfking supports, Zing has concerns on replacing gear)
- Zing suggests some approaches to replace vanilla enchants that seem mandatory (unbreaking efficiency)
- do no limit enchants that can be put on gear, but deactivate enchants in vaults (technically more difficult)
- Really need to start work on this topic
- Endgame is very important and should be considered for MVP
- Repeatable and enjoyable
- Variety (more objectives and more unique objectives)
- Should not just be about getting more and more overpowered gear
- Just an End Boss speed fight is not fun
- Bosses should have variety
- Vaults leaking into Vanilla
- Improved beginner experience
- Find level 0 gear in overworld chests
- Level skips / content skips for experienced players
- Trial vaults as tutorial vaults
- Raw vaults could spawn in overworld
- SkyBlock delving should be treated as equal!!!
- Some do not like to travel 5k blocks
- teleportation system suggested for the travel issue
- Multi block altar / structures
- Some persons were vocal about not liking multiblocks
- FTBQuests to replace the VH Quest book?
- Why reinvent the wheel
- Concerns about quality
- Patrigan suggests the pages can look VERY unique with unique art and complex rules.
- General Consensus seems to be VH quest book is not really great
- Create is not on 1.21
- A lot of people really want create
- Hopefully create will be there by the time MVP is done
- Create's Ponder system would be good for newbies
- Lore
- Should lore be vanilla MC adjacent (involving illagers or endermen)?
- Or should we make it really unique, but risk not fitting with vanilla?
- original VH God lore is lame and not really present.
- project Order should be
- Codewise MVP => Lore and theme => proper art and expanding systems
- MC Dungeons can be a good example for a lot of stuff
- Patrigan mentions having worked on Dungeons Suite mods, can probably convince them for models and resources
- Transmogs
- Name under discussion for also being in Vaults. Considered too standard to change.
- Launching with MC Dungeons armors gives great variety already
- ZXMBIE showcase a cool armor model already (see art-chat)
- Get armors from mods in the pack as well
- Some discussion on VH IP and stealing
- General consensus: It is impossible to actually steal something by accident (even for Xverion if he copies code from head)
- Malicious intent from our side is not ok and will not be tolerated
- Wiki as main source for documentation
- Docs and discord until we have everything streamlined there
- Needs a glossary page
- Many topics have 0 suggestions
- Art
- Endgame (scattered in between)
- Vault Ores
- ...