Jun-21-2025 Community Meeting
Kudos
- Patrigan - kudos to everyone here, making the jump
- Patrigan - kudos to everyone who is new
- Bullzey1401 - kudos for all the people that worked on the Discord!
- andydirk - kudos to Kumara for implementing cool features (Meeseeks), navigator team for getting everything set up
- Patrigan - kudos to moderation team Grimm and Mr. Lucifer, helping a lot with getting things set up. You can recognise them with the red shield next to their name.
- Melancholic Adventurer - kudos to Kumara for doing all the work I haven’t done
- jyu - Kudos for everyone who worked on the new Discord! So pretty! So organized! Woop!
- Kumara - Thank you to Navigators for helping with setting everything up!
- Wout - Kudos to iwolfking for helping to bring us together, and offering a Discord space till we grew enough to walk on our own
- Anorak - now that Pat is here, the usual kudos to Pat
- Sybil - shout out to me for coming back after 2 months away
- rachaelrose1212 - thank you to all people that made the new Discord
- Mr. Lucifer - Kudos to Kumara for all the setups
- jyu - kudos to everyone who gave notes on my gravity blocks PR!
- Patrigan - thank iwolfking once more for all you have done so far!
- Kumara - Xverion for buying us mee6
- Patrigan - kudos to Jyu for doing the gravity blocks
- Galactic_15 - Kudos to our new member MattDoesEverything! They hopped right in and started working on stuff!
Team Updates
- New team - moderation, Grimm and Mr. Lucifer
- New team members! Mr Lucifer, MattDoesEverything, Pengo, Icarus, Lins, pkpr, MCDraws, Blackfox42, Aether, crzyblue, Immersive Tacos, sethy1999, CripzyChiken, Sunday, and Benson!
- And welcome to everyone we missed due to the big influx!!!
What are we making?
- Wanderers of the Rift (WotR) is a new Minecraft modpack in the aRPG-pack genre. This is a community driven and developed project likely to end up in 1.22 Neoforge Minecraft
- Inspired by modern day aRPG endgame mechanics
- Path of Exile 1/2
- Last Epoch
- Diablo
- Minecraft Dungeons
- … (not an exhaustive list)
- To get a good feel of the vibe WotR wants to create, check out PoE end game, and MC Dungeons
What is a modern aRPG
- Real-time combat
- Strong looting and itemization
- Character Progression
- Isometric/Top Down
- not sure if we want
- Endgame Loop
- Tiered Dungeons/Maps
- Extended Variety
- Bosses
- Targeted Farming
- Seasonal Content
- Roguelite Elements
- Not making a roguelike/roguelite, just borrowing some elements
- Get inspired by the previously mentioned modern aRPGs!
Participation
- Active participation checked every 2-3 weeks
- Counts for ALL roles
- Navigators and Project Leaders will be actively replaced
- Roles removed, no member will be kicked from the Discord
- Reapplication is easy, same as the current process (open a ticket here)
- Breaks are possible (and encouraged!)
- Reach out to project manager or coordinator to let them know of an impending break
- See Rules and Values for details
- Main thing is keeping people engaged and keep moving the project forward, while keeping an accurate counts of people in each team
- It’s a long process (two months overall) to reach the role removal stage, see outline here
- Reiterating people will not be kicked, just need to go through onboarding ticketing process to get team roles again
Release Updates 0.1.4
- Things work again!
- More theme variety
- Mesa
- Bees
- Desert
- Swamp
- NoGrav Blocks
- Sand, gravel, concrete powder that do not fall
- Rifts work again…
- (Noted as a good thing)
- Release 0.1.5 will likely be larger than release 0.1.4
- RiftFaster, maybe?!
Development Approach
- Generic Code
- Easy Shifts Later - code is flexible
- Development and Lore (and Game Design) parallel
- Can save time with this approach
- Framework Mod
- Others could use things we create for their own mods/modpacks
- Maximum Datapackable
- Make it so others can make changes without altering the mod itself
- High Configurability
- Voting (in Discord) is often for defaults
- Code will support more
- Allows new ideas to be implemented that may be different from the default settings
- Low performance impacts
- Rift generation was reworked to make everything as low impact as possible
- Accessibility
- Always considered
- See settings already implemented, like arachnophobia, and others on the accessibility menu we plan to add in the future
- Nothing is sacred, anything can change
- Please see Definition of Ready (Pitches to Rework)
- New ideas always welcome
Section Updates
- Lore Update
- Essence System
- Naming Convention Poll
- Conceptual
- MVP => Concrete names
- Color
- Naming Convention Poll
- Ask questions if you have them!
- Consider the wider audience and keep accessibility in mind
- Removing Blockers swiftly
- Get Past Foundations
- Need to accelerate other teams
- Progress over perfection
- Nothing is sacred, anything can change
- Please see Definition of Ready (Pitches to Rework)
- New ideas always welcome
- Essence System
- Build Update
- New Build Server
- Make a ticket to gain access
- Whitelist was cleared
- jyu’s No Grav Blocks available for JSON files (themes/custom processors)
- Hold off on using in builds
- New Build Server
- Modpack Dev Update
- Game Design Update
- Essence Crafting
- Rift Creation
- Rift Themes and what they should provide
- How important should rift themes be?
- MultiPlayer vs SinglePlayer
- What are the differences? What should we keep in mind?
- Inspiration Discussion: Soul Knight
- We’ll have threads around similar games that might have mechanics for us to consider/draw inspiration from
- ARPG, MMORPG, CO-OP explanations
- Focuses on old style RPG mechanics
- Art Update
- Art Direction Guidelines
- Contains art palette that was voted on and more art direction info
- Lots of other important info under art-bulletin
- More to come!
- Art Gallery
- contains finished art even if not actual requests (mood boards, concepts, mockups, etc., see here for guidelines)
- Asset Requests
- Anything that will be in/proposed for the game, make your requests here after reading the guidelines!
- Split asset requests into two different locations
- If you have questions, ping art navs (EsZeph and Melancholic Adventurer) or art project leader (Kumara)
- Art Direction Guidelines
- Moderator team system
- Checks all other members, including project leaders
- Moderation tickets for reporting other members or incidents
- Only moderators can delete tickets, project leaders cannot
- Project leaders can see tickets (due to admin privileges), nav cannot
Q&A
- EsZeph - am I ok to go and get food?
- andydirk - yes, please go get food
- Melancholic Adventurer - are we there yet?
- Patrigan - No, and now we’ll be taking a detour
- ybhappy - what’s the meaning of life?
- Patrigan - 42
- andydirk - 42
- Tuesday good - Why is Barry Allen so cool?
- Wout - Barry trained with monks
- Any question can be placed in related chats (or in #general-chat)
Demos
- Showing off the current state of the modpack
- Adding runegems to a sword via the rune anvil
- Equipping and upgrading abilities in the skill bench
- Using skill thread to unlock new upgrades for your ability
- Upgrade system will be expanded, possibly capstone abilities that greatly alter the ability
- Key forge can be used to create rift keys
- Items used can decide the theme of the rift
- RiftFaster will create the rift much faster
- Rift Spawner used to open a rift
Attendance
Barry Allen
Req
Jjo240
Patrigan
Kumara
andydirk
Wout
Robotmonkey
Melancholic Adventurer
Cjzech
rachaelrose1212
WarrenGore
Anorak
MooMarMouse
MCDraws
ybhappy
Tuesday good
KiaraJclyn410
wagoogus
Mr. Lucifer
Grimm
Bullzey1401
ImplementsLegend
Galactic_15
Sp3cialK
MattDoesEverything
Benson
jyu
Lins
Sybil
Danymaddox
mel
řízek
EsZeph
ItsQuipz