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Jun-21-2025 Community Meeting

Kudos

  • Patrigan - kudos to everyone here, making the jump
  • Patrigan - kudos to everyone who is new
  • Bullzey1401 - kudos for all the people that worked on the Discord!
  • andydirk - kudos to Kumara for implementing cool features (Meeseeks), navigator team for getting everything set up
  • Patrigan - kudos to moderation team Grimm and Mr. Lucifer, helping a lot with getting things set up. You can recognise them with the red shield next to their name.
  • Melancholic Adventurer - kudos to Kumara for doing all the work I haven’t done
  • jyu - Kudos for everyone who worked on the new Discord! So pretty! So organized! Woop!
  • Kumara - Thank you to Navigators for helping with setting everything up!
  • Wout - Kudos to iwolfking for helping to bring us together, and offering a Discord space till we grew enough to walk on our own
  • Anorak - now that Pat is here, the usual kudos to Pat
  • Sybil - shout out to me for coming back after 2 months away
  • rachaelrose1212 - thank you to all people that made the new Discord
  • Mr. Lucifer - Kudos to Kumara for all the setups
  • jyu - kudos to everyone who gave notes on my gravity blocks PR!
  • Patrigan - thank iwolfking once more for all you have done so far!
  • Kumara - Xverion for buying us mee6
  • Patrigan - kudos to Jyu for doing the gravity blocks
  • Galactic_15 - Kudos to our new member MattDoesEverything! They hopped right in and started working on stuff!

Team Updates

  • New team - moderation, Grimm and Mr. Lucifer
  • New team members! Mr Lucifer, MattDoesEverything, Pengo, Icarus, Lins, pkpr, MCDraws, Blackfox42, Aether, crzyblue, Immersive Tacos, sethy1999, CripzyChiken, Sunday, and Benson!
  • And welcome to everyone we missed due to the big influx!!!

What are we making?

  • Wanderers of the Rift (WotR) is a new Minecraft modpack in the aRPG-pack genre. This is a community driven and developed project likely to end up in 1.22 Neoforge Minecraft
  • Inspired by modern day aRPG endgame mechanics
    • Path of Exile 1/2
    • Last Epoch
    • Diablo
    • Minecraft Dungeons
    • … (not an exhaustive list)
  • To get a good feel of the vibe WotR wants to create, check out PoE end game, and MC Dungeons

What is a modern aRPG

  • Real-time combat
  • Strong looting and itemization
  • Character Progression
  • Isometric/Top Down
    • not sure if we want
  • Endgame Loop
    • Tiered Dungeons/Maps
    • Extended Variety
    • Bosses
    • Targeted Farming
    • Seasonal Content
    • Roguelite Elements
      • Not making a roguelike/roguelite, just borrowing some elements
  • Get inspired by the previously mentioned modern aRPGs!

Participation

  • Active participation checked every 2-3 weeks
  • Counts for ALL roles
    • Navigators and Project Leaders will be actively replaced
  • Roles removed, no member will be kicked from the Discord
  • Reapplication is easy, same as the current process (open a ticket here)
  • Breaks are possible (and encouraged!)
    • Reach out to project manager or coordinator to let them know of an impending break
  • See Rules and Values for details
  • Main thing is keeping people engaged and keep moving the project forward, while keeping an accurate counts of people in each team
  • It’s a long process (two months overall) to reach the role removal stage, see outline here
    • Reiterating people will not be kicked, just need to go through onboarding ticketing process to get team roles again

Release Updates 0.1.4

  • Things work again!
  • More theme variety
    • Mesa
    • Bees
    • Desert
    • Swamp
  • NoGrav Blocks
    • Sand, gravel, concrete powder that do not fall
  • Rifts work again…
    • (Noted as a good thing)
  • Release 0.1.5 will likely be larger than release 0.1.4
    • RiftFaster, maybe?!

Development Approach

  • Generic Code
    • Easy Shifts Later - code is flexible
    • Development and Lore (and Game Design) parallel
    • Can save time with this approach
  • Framework Mod
    • Others could use things we create for their own mods/modpacks
  • Maximum Datapackable
    • Make it so others can make changes without altering the mod itself
  • High Configurability
    • Voting (in Discord) is often for defaults
    • Code will support more
    • Allows new ideas to be implemented that may be different from the default settings
  • Low performance impacts
    • Rift generation was reworked to make everything as low impact as possible
  • Accessibility
    • Always considered
    • See settings already implemented, like arachnophobia, and others on the accessibility menu we plan to add in the future
  • Nothing is sacred, anything can change

Section Updates

Q&A

  • EsZeph - am I ok to go and get food?
    • andydirk - yes, please go get food
  • Melancholic Adventurer - are we there yet?
    • Patrigan - No, and now we’ll be taking a detour
  • ybhappy - what’s the meaning of life?
    • Patrigan - 42
    • andydirk - 42
  • Tuesday good - Why is Barry Allen so cool?
    • Wout - Barry trained with monks
  • Any question can be placed in related chats (or in #general-chat)

Demos

  • Showing off the current state of the modpack
    • Adding runegems to a sword via the rune anvil
    • Equipping and upgrading abilities in the skill bench
      • Using skill thread to unlock new upgrades for your ability
      • Upgrade system will be expanded, possibly capstone abilities that greatly alter the ability
    • Key forge can be used to create rift keys
      • Items used can decide the theme of the rift
      • RiftFaster will create the rift much faster
    • Rift Spawner used to open a rift

Attendance
Barry Allen
Req
Jjo240
Patrigan
Kumara
andydirk
Wout
Robotmonkey
Melancholic Adventurer
Cjzech
rachaelrose1212
WarrenGore
Anorak
MooMarMouse
MCDraws
ybhappy
Tuesday good
KiaraJclyn410
wagoogus
Mr. Lucifer
Grimm
Bullzey1401
ImplementsLegend
Galactic_15
Sp3cialK
MattDoesEverything
Benson
jyu
Lins
Sybil
Danymaddox
mel
řízek
EsZeph
ItsQuipz