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Notes

== Kudos and Recognition ==

  • Kudos to the whole dev team for stepping up this week.
  • Maloki for her assistance
  • The build team did an amazing job with the PoIs.
  • New contributors: Special K, Bullzey, xDorox, Galacitic, Quipz , and Rishtik.
  • Kudos to the docs team for documenting stuff, starting with future gameplay ideas.

== Docs Team ==

Join the docs team if interested in summarizing things and taking control of the mdbook. https://discord.com/channels/1328761294085554176/1351952772261482566 The docs team will be responsible for:

  • Making summaries of stuff.
  • Maintaining the mdbook or wiki.
  • Assisting the coordinators with summarizing conversations and topics.

== Pitch to Feature ==

The future gameplay ideas has several issues.

  • Messy duplicate threads.
  • No summaries.
  • Topics that stay in future gameplay ideas forever.

Pitch forum

  • Will be only visible to contributors of the project - shift from the future gameplay ideas.
  • This will be the first entry point to new content.
  • The pitch will be high level.
  • The pitch will pass with the coordinators first.
  • It's also going to be closer to the MVP, each pitch should be implementable within one version.
  • There will be no pitches for adding other mods right now.
  • The pitch forum will end with an acceptance poll that requires 2/3 (66%) majority.

Feature Forum

  • The feature forum will be on the same level as the project forum.
  • Topics go in once they pass the acceptance poll and most importantly when a dev is available to start working on it.
  • The feature forum will have the in depth discussion.
  • The Docs team will be monitoring that closely to make sure it stays summarized as much as possible.
  • The feature should stay close to the pitch.
  • Small changes are possible.

Considerations

  • Should not consider the level of effort.
  • Must be doable within one major version increment (e.g., update 16 to update 17 of Vault Hunters).

Feature Poll:

  • Consists of options like "accepted," "accepted, but needs adjustments," and "not accepted back to the drawing board."
  • The final step to decide if something is part of the mod.
  • Doesn't mean it's permanent; changes/reworks can be pitched.

Contributor idea Forum:

  • For ideas and small expansions that don't impact the mods too much.
  • Wider design conversations (e.g., timers).
  • Tags will indicate the type of conversation.
  • Design conversations won't necessarily lead to implementation.

Example:

Riftmapper

  • Cases like the rift mapper should fall under the pitch.
  • If a pitch is obvious, they will do the acceptance poll.
  • "With the things like the big ones, pitch to feature will be the way to go." Goal: To have a nice process flow from start to finish.

Reasoning behind Pitch to feature workflow:

  • Currently there are many open threads on new features without any sight on when this will be implemented
  • This should allow for a more streamline indication of what is being worked on and what isn't
  • Pitches and features will be closely monitored to avoid duplicates
  • Problem: Expectations were set, but nothing came to a conclusion.

Other notes:

  • In the case of Lore ID will become a pitch, including how to make it come forward.
  • Feature Gameplay ideas: Will be locked for a certain amount of time to ensure clarity.
  • Will not be a core part of the flow but may be used for public debate.
  • Contributor ID forum will also be used.

Hot Topics

  • Baby Ghost (Ghastling): Introduced at Minecraft Live.
  • Rift Stability and Timers: very interesting conversation on this.
  • A decision on values was made before consulting the team, see later points for more info.

== MVP Updates ==

Enchanting Poll:

  • Closed with 30 votes. 58% voted to remove enchanting completely.
  • Enchantments will be incorporated into other topics like modifiers and player levels.
  • People can return enchantments if they have a valid reason.

MVP Assembly

  • All individual pieces are done and moved into main, the main branch.
  • The most important part is linking everything together.
  • The goal is to finalize the ability branch with simple heal fireball abilities to be added to the MVP.
  • Generally no new content should be added at this point.

Build coordinators provided an update.

  • More rooms and points of interest (POIs) have been added.
  • There are at least 30 process-type POIs.
  • New guidelines for saving templates have been implemented to track progress and contributors.
  • There are new building guidelines available as well.

Review and Upcoming Events

  • A reviewing process is set place to check and finalise the builds.
  • Rooms and PoI generation is being worked on to test out Room/PoI templates with a theme.
  • A chaos build event is scheduled for Monday to build chaos rooms
  • Wall Pois are up for a vote to decide on the placement of wall POIs (in the wall, outside,or midway).

Need for More POIs

  • More POIs are needed to avoid repetition, as there are currently just over 30.
  • If a room has an average of six POIs, players will see all POIs after visiting 5 rooms.
  • POIs are quick and easy to build, so everyone is encouraged to contribute.

Building Guidelines and Themes

  • There are 18 rooms being built/finished
  • Builders can use the same style or theme for multiple POIs, as demonstrated by the ocean temple example.
  • Templates for theme generation are available to create more themes beyond just cave themes.

Builder Mod and Cool Blocks

  • The dev team has agreed to create a new mod to support builders.
  • The mod will include existing additions and builder-requested features.
  • These features will not be used in the real mod (WotR), so builders should not include them in their structures.
  • The mod will include cool blocks and potentially builder glasses and a spawn piece command.

== Values Thread ==

  • There will be a values thread, separate from community polls, with one poll per value.
  • Polls should go live this weekend and will run for a week.
  • Values will be presented as they are, and voters can choose: accepted, accepted with minor changes or not accepted.
  • Values that fail the votes will be discussed for a week, followed by a new vote.
  • New values can be added if they don't overlap with existing ones.
  • Values will be open and interpretable as they are.

== Feature to Feature Process ==

• A final poll will be opened alongside the discussion, with options: accepted, not accepted, accepted but needs fine-tuning, and not accepted needs big changes. • The goal is to have the pitch to feature process in place.

== Sky Block Demo ==

  • A skybox demo was presented, showcasing a new sky block.
  • The sky blocks don't break shaders, but doesn't work with them.
  • Speaker is unsure how to change the images on the blocks.
  • Village with these blocks at the top, creating the illusion of being under the sky.
  • Various images on the blocks, including burning clouds, wildflower fields, a star map, moons, planets, a fish, catdog, pizza, and standard clouds.
  • Suggest putting the blocks under a layer of barrier to prevent players from touching the sky.
  • Suggestion: It would be cool if you could craft them in survival - There needs to be a way to toggle the imagery.

== Q&A ==

  • Renaming the repos and organization on GitHub might be difficult and have low priority due to potential URL changes.