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Lore Meeting: May 21, 2025

Essence system expansion, Greeble tutorial guild, Fabric guild plans, Hub world discussion
Rune gems, progression, personality design, and voting notes


Essence System

Essence is the base layer of magic and reality—think "magical atoms."

  • Originally planned for magic only, it’s now being used for items, abilities, rune gems, and more.
  • Comparisons made to Avatar, Doodle God, Element Classic, and Black Clover.
  • Essence can be extracted from blocks / items from rifts.

Essence Chart Breakdown

  • Void is the origin of all essences.
  • Main ring: light, fire, chaos, air, darkness, earth, order, and water.
  • Outer ring (still in flux): life, nether, plant, space, power, animal, end, death, crystal, metal, time.
  • Essences combine to create new ones (e.g., fire + earth = lava).
  • Basic essences = “threads”, combinations = “yarns” (fabric theme).

Integrations

  • Empty rune gems can be infused with essence.
  • Potential synergy bonuses if players build around a few essences.
  • Examples include a "lava Claymore" for crossover between tech and magic.
  • Essences may be physical items—e.g., turning an iron sword into a fire blade.

Greebles & Tutorial Role

Greebles are echo creatures made from leftover Rift essence—tiny critters that mimic what’s passed through.

  • Act as the in-game tutorial introducing rune gems and rift mechanics.
  • Players first meet a Greeble struggling to open a geode.
  • After helping, it eats a gem and spits out a rune gem.
  • Quests revolve around feeding geodes to Greebles and unlocking guild abilities.

Greeble Guild Design

The Greeble Guild is a starter/tutorial guild centered on rune gems.

  • Aesthetic leaning toward crystal caves or mineral buildup.
  • Greebles are gaseous beings inside shells; may build homes resembling their shells.

Progression Suggestions

  • Feed smaller Greebles for random gems.
  • Feed larger Greebles to rank up.
  • Greebles grow smarter and hungrier the more rune gems they eat.

Greeble Identity & Personality

  • Mimic other guilds, often badly—this attracts wanderers to exploit them.
  • Described as goofy, gang-like, possibly pretending to be dumb (but maybe not).
  • Guild leader might be called "Big Boss" or "Big Brother."
  • Names like “Greebles” could be accidental, mispronounced, or just colloquial.
  • Guild name still TBD — ideas include “Gem Garners” and “The Great Hunger.”

Greeble Quests & Progression

  • Quests focused on geode collection and gem transformation.
  • Rank progression tied to feeding rune gems to Greebles.
  • Quests should align with guild themes.
  • Repeatable quests and minimal complexity preferred for 0.2.0.
  • Possibility of Greeble rescue quests/objectives inside Rifts (e.g., defend, escort, rescue).

Hub World Ideas

  • If chosen, each guild could get its own island.
  • Improves performance and centralizes interactions.
  • Hub world vote might determine focus for 0.3.0.

Guild System Expansion

  • Two more guilds to be developed next.
  • Both should be fabric-themed.
  • Both focused on unlocking player abilities.
  • Ideas include “The Interwoven” and “The Tangled.”

Concerns Raised

  • Too many sources of abilities (not just guilds).
  • Compliance with fabric theme.
  • Overlap or competition among guilds.

Next Session & Voting

  • Develop the next two guilds: names, theme, quest style, abilities, etc.
  • Minecraft integration options will be voted on (from no vanilla to full integration).
  • Hub world vote will affect multiple systems.
  • Suggestion for ranked-choice voting to reflect nuanced preferences.
  • A new thread will be posted to gather ideas for the next meeting.