Workshop #3 – May 25, 2025
Hub World discussion, Guild design, Writing feedback, Community notes
Focus on structure, progression models, and gameplay integration
Hub World
There is broad agreement that a Hub World could be a strong addition to the modpack, but there are still questions around its necessity and value.
Purpose
- Give guilds a shared space that’s visually cohesive and expandable.
- Reduce malformed terrain generation issues.
- Centralize the modpack and tie everything together.
- Enables control over storytelling, mood, and custom music.
Technical Benefits
- Improves server performance by isolating heavy calculations.
- Avoids TPS issues from overworld entities (e.g., Mine Colonies).
- Could allow modded access to the hub from player bases.
Concerns & Pushback
- Some question the ROI—too much work for unclear gain.
- Might overshadow the overworld or alienate vanilla players.
- Could overwhelm players if too visually or structurally busy.
Multiplayer Complications
- Should the hub be per player, per team, or shared server-wide?
- Shared hubs might make new players feel left behind.
- Per-player hubs raise concerns around world size and performance.
Gameplay Considerations
- Avoid making the hub a gimmick.
- Should reinforce gameplay—especially around guilds.
- Alternatives should be considered and encouraged.
Next Steps
- No decision made yet, discussion ongoing.
- Collect alternatives from the community.
- Other ideas (e.g., per-guild dimensions) were floated.
- Forum post or contributor call-to-action may follow.
PRO Hub World
- Performant (entities) [Server]
- Place for Guilds
- Meet-up Place [Multiplayer]
- More opportunity for Art/Build to shine
- Supports sky, ocean, stone block modes
- Custom soundtrack to set theme/mood
- No reliance on often malformed generation of overworld
CON Hub World
- Lore Only?
- Purpose?
- Overshadows Overworld
- Core mechanic?
- Not familiar to Vanilla Players
- Overstimulating visually
- Distance/travel/navigation concerns
- Other game modes?
- Player/Team/Server implications
Guild Concepts & Functionality
A lot of energy is going into fleshing out guild ideas.
- Guilds are tied to core mechanics: reputation, XP/event-based progression, abilities, etc.
- Aiming for 1–3 functional guilds in the 0.2.0 milestone, with more added later.
- Progression styles will vary: quest-based, currency-fed, event-triggered, etc.
Guild Summaries
Ladies of the Line
- Fashion-forward magic users with elemental abilities powered by clothing.
- Inspired by Victorian/Lolita styles; abilities channeled through tailored outfits.
- Strong lore potential and aesthetic direction.
The Felt
- Puppet-like hive-mind beings created by magical overuse.
- Serve as companions, info sources, or minor spellcasters.
- Feels deeply woven into the world’s backstory.
Threadright Atelier
- Guild of anthropomorphic mice enhancing abilities via magical threads.
- Uses weaving terminology (warp, weft, brocade) and RPG upgrade systems.
- Strong crafting/profession angle; focuses on modification, not training.
Wardstone Sentinels
- Gargoyle-inspired protectors and ability trainers.
- Gothic fortress-like design with melee and spell combat focus.
- Suggested gameplay: tower defense / MOBA-style objectives.
Threadmasters
- Reality-manipulators through thread-based magic.
- Cautious, powerful survivors of magical overuse.
- Abilities: Splicing (teleport), Binding (crowd control), Rending (AoE).
Pattern Weavers
- Passive-bonus guild focused on pattern recognition, buffs, and harmony.
- Originates from a post-scarcity world.
- Offers multiplayer support benefits: cascading buffs, area-wide effects.
Writing Prompt Feedback
- Prompt: create two fabric-themed ability guilds.
- Mixed reception:
- Some felt boxed in due to undeveloped systems.
- Others ran with it and made strong concepts.
- Future prompts will be more open.
- Fabric theme encouraged but not mandatory.
- Goal: spark creativity, not enforce hard constraints.
Workshop Planning & Community Notes
- Discussion around pacing and burnout.
- Workshop 4 shifted into open conversation format.
- Workshop 5 will focus on quest design:
- Greebles
- Tutorial progression
Upcoming Writing Prompt
- Quests for
Act 0
- Repeatable quests
- Side quests
Community Involvement
- Open to all, regardless of team.
- Ideas and feedback encouraged from lore, dev, art, etc.
- Kiara has been especially active in keeping momentum.
- 📚 emoji used to quietly indicate post-read without upvoting.
- Team wants this to stay collaborative and inclusive.