Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

Workshop #4 – May 28, 2025

Open discussion format on guild concepts, essence ideas, and Sage reinterpretations
Focus on magic systems, grouping logic, and thematic direction


Guild Concepts

The Circle

  • Witch-themed ability guild focused on team-based magic, where powers are enhanced when used in groups.
  • Craft potions using magic instead of heat, making potion-making central to their gameplay and distinct from vanilla.
  • The guild explores underdeveloped witch lore and is tied to the essence of "union" / "order".

Essence – Alternative Concept

Reply to Post 'Essence Force Chart'

  • New, more general essence names leaving specifics undefined and open to interpretation.
  • NOT fire/water/earth/air.
  • 7 foundational essences can combine and react with others to make new essences.
  • Possible integration with abilities as ability modifiers.

5 Sages Discussion

Reintroduced by kumara22, greatlakesgirl, patrigan

Interpretations

  • Sages / Gods
  • Folklore / Mythic Heroes
  • Passed down title / ascension

Impact

  • Player searching for
  • Player trying to become
  • Player seeking knowledge from
  • Player obtaining boon/blessing

Possible Iterations

  • Provides static buff
  • Treated as archetypes
  • As the leaders of the Guilds
  • Way of grouping Guilds
  • 1 Religious Guild addressing all Sages / Gods

Open Questions

  • Why do we need a person/sage/god?
  • What IS the new 5 Sage concept?
  • Why do Guilds need to be grouped/associated?
  • Why are essences being tied to guilds?