Workshop #4 – May 28, 2025
Open discussion format on guild concepts, essence ideas, and Sage reinterpretations
Focus on magic systems, grouping logic, and thematic direction
Guild Concepts
The Circle
- Witch-themed ability guild focused on team-based magic, where powers are enhanced when used in groups.
- Craft potions using magic instead of heat, making potion-making central to their gameplay and distinct from vanilla.
- The guild explores underdeveloped witch lore and is tied to the essence of "union" / "order".
Essence – Alternative Concept
Reply to Post 'Essence Force Chart'
- New, more general essence names leaving specifics undefined and open to interpretation.
- NOT fire/water/earth/air.
- 7 foundational essences can combine and react with others to make new essences.
- Possible integration with abilities as ability modifiers.
5 Sages Discussion
Reintroduced by kumara22, greatlakesgirl, patrigan
Interpretations
- Sages / Gods
- Folklore / Mythic Heroes
- Passed down title / ascension
Impact
- Player searching for
- Player trying to become
- Player seeking knowledge from
- Player obtaining boon/blessing
Possible Iterations
- Provides static buff
- Treated as archetypes
- As the leaders of the Guilds
- Way of grouping Guilds
- 1 Religious Guild addressing all Sages / Gods
Open Questions
- Why do we need a person/sage/god?
- What IS the new 5 Sage concept?
- Why do Guilds need to be grouped/associated?
- Why are essences being tied to guilds?