Aug-23-General-Meeting-Notes
Community Meeting August 23rd 2025
Summary
- Summer slump recovery and project refocusing after leadership departures
- Shifting from expansive development to polishing existing systems
- Data pack development implementation for immediate impact
- Team restructuring and new navigator positions
Power Point Presentation PDF
Kudos
- @rachaelrose1212 for design meetings and live whiteboard
- @Divides By Zero for their continued dev work
- @ImplementsLegend for their continued dev work
- @Breadcrumb5550 for helping with blockbench
- @a1qs for helping with blockbench
- @Req for helping with blockbench
- @EsZeph for helping with blockbench
- @Sp3cialK keeping Lore going and contributions to design meetings
- @Sp3cialK for Documents
Team Updates
- German Coastguard rejoined the team
- Departures:
- xD0R0x stepped away due to lack of time and interest
- Barry Allen stepping down from his role but remaining in the community
- Grimm left project
- HellFirePvP departed (advisory role only)
- Lins joined the moderation team.
- Additional navigator spots to open
Navigator Spots
- Normal application process will be used
- Coordinator spots require demonstrated passion and communication ability
- Q&A for vetting navigator candidates
- This round will include applications and input from the community
- Reserved right to reject applications lacking demonstrated passion
Project Direction
- Patrigan's departure created loss of direction
- Project slowed during summer due to availability
- Creative energy remains high but implementation resources are limited
- Expanding without a polished core leads to confusion and spent effort
Actions
- Pause new features and expansive lore
- Suspend pitch-to-feature processing
- Hold until dev team expands and activity rises
- Refocus on what is already in the mod
- Stopping:
- New feature pitches through pitch-to-feature pipeline
- Expansive lore development
- Continuing:
- Adding to backlog
- Open Ideas Forum (Now Ideas-Backlog)
- Current Development on existing systems
- Datapack Development for immediate impact
- Focused playtesting for current apabilities
Focus Areas
- Keep lore concise, as players only read short snippets in-game
- Use the quest book mod to drip-feed recipes and content, leaving open-ended interpretation
- Polish existing systems and use data packs for tweaks
- Sp3cialK coordinating with Divides By Zero on data pack documentation and templates
Data Packs
- Capabilities include:
- Rift loot by tiers
- Essence values
- Crafting recipes
- Quest lines
- Gear implicit and rune gem modifiers
- Ability creation and upgrade paths
- Objective scaling and pacing adjustments
Art and Build
- Apply chosen color palette
- Update UI and create gear/mob assets
- Expand variety with more rooms, themes, and POIs.
- Use tiered pool of rooms:
- Tiers 1–5: base pool
- Tier 6+: additional rooms
Blocks
- Discussion about adding block sets.
- Current: marble, velvet, bronze.
- Marble usable.
- Velvet not finished.
Mod Development and Data Pack Work
- Divides By Zero working on guild system
- Req developing gear system, ability enhancements, anomalies/shrines, and bug fixes
- Data pack work will be accessible once templates and documentation are ready
- Goal: host a workshop where contributors design and test their own abilities
Ability System
- Infinite ability potential discussed
- Example: Fireball using saturation instead of mana
- Additional ideas: toggleable super sprint draining saturation, big jump ability
Support and Future Plans
- Create new forum sections for data pack development
- Provide templates and documentation
- Open discussion threads for loot modifiers and feedback
- Emphasis on quests and lore
Game Design and Summary
- Balancing and tuning may move under game design
- Data pack work remains under modpack development
- Goal: polished beta release on CurseForge and Modrinth
- “Not shutting down ideas, just channeling creativity where it makes the most impact.”
Rift Spawners
- Proposal: complete Rifts by clearing a percentage of spawners
- Would require standardizing spawner counts per room
- WarrenGore created a spreadsheet of spawner data (may be outdated)
- Suggested to test with current info and adjust based on play
MotR Discussion
- jyu interested in releasing first version of materials MotR
- Request for list of missing items.
- Status:
- Slabs, walls, stairs mostly complete.
- Copper slabs done.
- Missing: no grav blocks, no-substrate, persistent, etc.
- Glass stairs not yet done due to technical issues
Task List on Repo
- Suggestion to create task list in GitHub issues
- Include missing textures
- Vanilla textures used for slabs and stairs
- Some blocks may have broken textures (in hand vs placed)
- Suggestion to link Google Doc to repo
- Previous link not read-only; Google changed permissions
- Readme update planned to include corrected link
- No-gravity concrete not yet moved
- Concrete completed in main mod but needs migration
- Recipes are handled
Attendance
- @ImplementsLegend
- @andydirk
- @Lins
- @Alex_A642
- @Danymaddox
- @rachaelrose1212
- @Galactic_15
- @jyu
- @maloki
- @Rev
- @Sp3cialK