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Aug-23-General-Meeting-Notes

Community Meeting August 23rd 2025

Summary

  • Summer slump recovery and project refocusing after leadership departures
  • Shifting from expansive development to polishing existing systems
  • Data pack development implementation for immediate impact
  • Team restructuring and new navigator positions

Power Point Presentation PDF


Kudos

  • @rachaelrose1212 for design meetings and live whiteboard
  • @Divides By Zero for their continued dev work
  • @ImplementsLegend for their continued dev work
  • @Breadcrumb5550 for helping with blockbench
  • @a1qs for helping with blockbench
  • @Req for helping with blockbench
  • @EsZeph for helping with blockbench
  • @Sp3cialK keeping Lore going and contributions to design meetings
  • @Sp3cialK for Documents

Team Updates

  • German Coastguard rejoined the team
  • Departures:
    • xD0R0x stepped away due to lack of time and interest
    • Barry Allen stepping down from his role but remaining in the community
    • Grimm left project
    • HellFirePvP departed (advisory role only)
  • Lins joined the moderation team.
  • Additional navigator spots to open
  • Normal application process will be used
  • Coordinator spots require demonstrated passion and communication ability
  • Q&A for vetting navigator candidates
  • This round will include applications and input from the community
  • Reserved right to reject applications lacking demonstrated passion

Project Direction

  • Patrigan's departure created loss of direction
  • Project slowed during summer due to availability
  • Creative energy remains high but implementation resources are limited
  • Expanding without a polished core leads to confusion and spent effort

Actions

  • Pause new features and expansive lore
  • Suspend pitch-to-feature processing
  • Hold until dev team expands and activity rises
  • Refocus on what is already in the mod
  • Stopping:
    • New feature pitches through pitch-to-feature pipeline
    • Expansive lore development
  • Continuing:
    • Adding to backlog
    • Open Ideas Forum (Now Ideas-Backlog)
    • Current Development on existing systems
    • Datapack Development for immediate impact
    • Focused playtesting for current apabilities

Focus Areas

  • Keep lore concise, as players only read short snippets in-game
  • Use the quest book mod to drip-feed recipes and content, leaving open-ended interpretation
  • Polish existing systems and use data packs for tweaks
  • Sp3cialK coordinating with Divides By Zero on data pack documentation and templates

Data Packs

  • Capabilities include:
    • Rift loot by tiers
    • Essence values
    • Crafting recipes
    • Quest lines
    • Gear implicit and rune gem modifiers
    • Ability creation and upgrade paths
    • Objective scaling and pacing adjustments

Art and Build

  • Apply chosen color palette
  • Update UI and create gear/mob assets
  • Expand variety with more rooms, themes, and POIs.
  • Use tiered pool of rooms:
    • Tiers 1–5: base pool
    • Tier 6+: additional rooms

Blocks

  • Discussion about adding block sets.
  • Current: marble, velvet, bronze.
    • Marble usable.
    • Velvet not finished.

Mod Development and Data Pack Work

  • Divides By Zero working on guild system
  • Req developing gear system, ability enhancements, anomalies/shrines, and bug fixes
  • Data pack work will be accessible once templates and documentation are ready
  • Goal: host a workshop where contributors design and test their own abilities

Ability System

  • Infinite ability potential discussed
  • Example: Fireball using saturation instead of mana
  • Additional ideas: toggleable super sprint draining saturation, big jump ability

Support and Future Plans

  • Create new forum sections for data pack development
  • Provide templates and documentation
  • Open discussion threads for loot modifiers and feedback
  • Emphasis on quests and lore

Game Design and Summary

  • Balancing and tuning may move under game design
  • Data pack work remains under modpack development
  • Goal: polished beta release on CurseForge and Modrinth
  • “Not shutting down ideas, just channeling creativity where it makes the most impact.”

Rift Spawners

  • Proposal: complete Rifts by clearing a percentage of spawners
  • Would require standardizing spawner counts per room
  • WarrenGore created a spreadsheet of spawner data (may be outdated)
  • Suggested to test with current info and adjust based on play

MotR Discussion

  • jyu interested in releasing first version of materials MotR
  • Request for list of missing items.
  • Status:
    • Slabs, walls, stairs mostly complete.
    • Copper slabs done.
    • Missing: no grav blocks, no-substrate, persistent, etc.
    • Glass stairs not yet done due to technical issues

Task List on Repo

  • Suggestion to create task list in GitHub issues
  • Include missing textures
  • Vanilla textures used for slabs and stairs
  • Some blocks may have broken textures (in hand vs placed)
  • Suggestion to link Google Doc to repo
  • Previous link not read-only; Google changed permissions
  • Readme update planned to include corrected link
  • No-gravity concrete not yet moved
  • Concrete completed in main mod but needs migration
  • Recipes are handled

Attendance

  • @ImplementsLegend
  • @andydirk
  • @Lins
  • @Alex_A642
  • @Danymaddox
  • @rachaelrose1212
  • @Galactic_15
  • @jyu
  • @maloki
  • @Rev
  • @Sp3cialK