Skip to main content

Community Meeting

January 03 2026


Power Point Presentation PDF


Kudos & Recognition

Leadership

  • Recognizing Christmas/New Year break

Project Team

  • Work completed throughout 2025
  • Team members who stayed committed to the project

Release Planning

0.3.0 Update (Rift Expansion)

  • Planning phase wrapping up
  • Two pitch voting items moving to implementation
  • Implementation planning groups forming
  • Internal release planned for January
  • Goal: get changes into hands for playtesting

0.4.0 and Beyond

  • Goals post planned to outline focus areas
  • Will gather community feedback on direction

New Year Goals Initiative

Forum Post Structure

  • Individual contributor goals within project
  • Categories: areas to own, pieces to contribute, new contributions
  • Personal reflections on 2025 accomplishments
  • Accountability mechanism through shared goal tracking
  • Forum preserved for year-end review

Anniversary Celebration

  • Approximately 4 weeks until anniversary (late January/early February)
  • Open to community ideas for celebration events
  • Flexibility on exact date for activities

Implementation Planning Groups

Current Need

  • Art team representatives required for two groups
  • All teams need representation
  • Contact leadership to join and initiate groups

Art Team

Theme Palette Blocks

  • Some submissions received
  • Multiple themes on list with no submissions yet
  • Contributors encouraged to review theme palette list and claim items

Pack Tasks

0.2.0 Feedback:

  • Expecting 0.2.1 release soon
  • Shifting to multiplayer feedback focus
  • Expanding data pack content
  • Adjusting data pack and suggesting mod changes

Rune Gems & Abilities:

  • Building more abilities
  • Configuring new rune gems

Pack Development

Content Expansion Tasks

  • Rune gems expansion
  • Abilities expansion (recent merges completed)
  • Quest development
  • Feedback collection on current pack

Getting Started

  • Contact contributor chat for setup assistance

Guild Framework

Core Concept

  • Each guild centers on specific game mechanic
  • Guild introduces mechanic to player
  • Guild manages player interaction with that mechanic
  • Examples: Rune Gem Guild, Rift Guild, etc

Mob Design

Categorization System

  • Goal: organize mob design and accessibility
  • Internal reality checks for game fit

Approved Categories (4 total)

  • Damage dealers (direct player damage)
  • Tanks (damage absorption)
  • Stat modifiers (buffs/debuffs)
  • Terrain alteration (battlefield modification)

Design Team

Recent Discussion Topics

  • Loot categories and sources
  • Elite Champions
  • Boss Mobs
  • Special Rooms

Upcoming Work

  • Convert loot discussions into formal pitch
  • Attribute system development
  • Year roadmap and timeline planning

Development Team

0.3.0 Release

  • Target: release this month (January)
  • Several PRs pending merge before release
  • New changes for community playtesting

Available Tasks

  • 0.3.0 implementation tasks
  • New issues from voting process
  • Some voted items still need task write-ups
  • Progress board available for tracking active work

Dev Meeting

  • Additional discussion planned post-general meeting

Lore Team

Status Update

  • Was on hold approximately two months
  • Restarting team operations
  • Working to resolve outstanding issues

Build Team

Recent Changes

  • 3x3 PY accessibility improved in stable rooms

Current Tasks

  • Room reviews and feedback implementation
  • Focus on structured style rooms (houses vs caves)

Documentation Team

Completed Work

  • Meeting notes posted with chat links

Available Tasks

  • Multiple doc tasks open
  • Contact for questions or to claim tasks

Immediate Actions

  • Art team: join implementation planning groups
  • All teams: submit New Year goals to forum
  • Dev: merge pending PRs for 0.3.0 release
  • Design: convert loot system to formal pitch
  • Contributors: claim available tasks across teams

Upcoming Milestones

  • January: 0.3.0 internal release
  • Late January/Early February: Project anniversary celebration
  • 0.4.0 goals post and community feedback collection

Attendance

  • @Family
  • @jyu
  • @MooMarMouse
  • @Danymaddox
  • @Rev
  • @slimes
  • @maloki
  • @WarrenGore
  • @Melancholic Adventurer
  • @Wout
  • @andydirk
  • @Sp3cialK
  • @ImplementsLegend
  • @Galactic_15
  • @Aurora