Community Meeting
January 03 2026
Power Point Presentation PDF
Kudos & Recognition
Leadership
- Recognizing Christmas/New Year break
Project Team
- Work completed throughout 2025
- Team members who stayed committed to the project
Release Planning
0.3.0 Update (Rift Expansion)
- Planning phase wrapping up
- Two pitch voting items moving to implementation
- Implementation planning groups forming
- Internal release planned for January
- Goal: get changes into hands for playtesting
0.4.0 and Beyond
- Goals post planned to outline focus areas
- Will gather community feedback on direction
New Year Goals Initiative
Forum Post Structure
- Individual contributor goals within project
- Categories: areas to own, pieces to contribute, new contributions
- Personal reflections on 2025 accomplishments
- Accountability mechanism through shared goal tracking
- Forum preserved for year-end review
Anniversary Celebration
- Approximately 4 weeks until anniversary (late January/early February)
- Open to community ideas for celebration events
- Flexibility on exact date for activities
Implementation Planning Groups
Current Need
- Art team representatives required for two groups
- All teams need representation
- Contact leadership to join and initiate groups
Art Team
Theme Palette Blocks
- Some submissions received
- Multiple themes on list with no submissions yet
- Contributors encouraged to review theme palette list and claim items
Pack Tasks
0.2.0 Feedback:
- Expecting 0.2.1 release soon
- Shifting to multiplayer feedback focus
- Expanding data pack content
- Adjusting data pack and suggesting mod changes
Rune Gems & Abilities:
- Building more abilities
- Configuring new rune gems
Pack Development
Content Expansion Tasks
- Rune gems expansion
- Abilities expansion (recent merges completed)
- Quest development
- Feedback collection on current pack
Getting Started
- Contact contributor chat for setup assistance
Guild Framework
Core Concept
- Each guild centers on specific game mechanic
- Guild introduces mechanic to player
- Guild manages player interaction with that mechanic
- Examples: Rune Gem Guild, Rift Guild, etc
Mob Design
Categorization System
- Goal: organize mob design and accessibility
- Internal reality checks for game fit
Approved Categories (4 total)
- Damage dealers (direct player damage)
- Tanks (damage absorption)
- Stat modifiers (buffs/debuffs)
- Terrain alteration (battlefield modification)
Design Team
Recent Discussion Topics
- Loot categories and sources
- Elite Champions
- Boss Mobs
- Special Rooms
Upcoming Work
- Convert loot discussions into formal pitch
- Attribute system development
- Year roadmap and timeline planning
Development Team
0.3.0 Release
- Target: release this month (January)
- Several PRs pending merge before release
- New changes for community playtesting
Available Tasks
- 0.3.0 implementation tasks
- New issues from voting process
- Some voted items still need task write-ups
- Progress board available for tracking active work
Dev Meeting
- Additional discussion planned post-general meeting
Lore Team
Status Update
- Was on hold approximately two months
- Restarting team operations
- Working to resolve outstanding issues
Build Team
Recent Changes
- 3x3 PY accessibility improved in stable rooms
Current Tasks
- Room reviews and feedback implementation
- Focus on structured style rooms (houses vs caves)
Documentation Team
Completed Work
- Meeting notes posted with chat links
Available Tasks
- Multiple doc tasks open
- Contact for questions or to claim tasks
Immediate Actions
- Art team: join implementation planning groups
- All teams: submit New Year goals to forum
- Dev: merge pending PRs for 0.3.0 release
- Design: convert loot system to formal pitch
- Contributors: claim available tasks across teams
Upcoming Milestones
- January: 0.3.0 internal release
- Late January/Early February: Project anniversary celebration
- 0.4.0 goals post and community feedback collection
Attendance
- @Family
- @jyu
- @MooMarMouse
- @Danymaddox
- @Rev
- @slimes
- @maloki
- @WarrenGore
- @Melancholic Adventurer
- @Wout
- @andydirk
- @Sp3cialK
- @ImplementsLegend
- @Galactic_15
- @Aurora