Skip to main content

Community Meeting

October 04 2025

Summary

  • Recognizing contributors
  • Updates for each team area
  • How to get involved in teams
  • Q&A and feedback

Power Point Presentation PDF


Kudos & Recognition

  • MooMar for working on resources for the Guides program
  • BlackFox for docs PR approvals
  • Warren for helping organize next major release
  • Special K for art submissions
  • Foxy for art submissions
  • Props to the dev team for continued progress

Team Updates

  • New member Nightmares joined the team, working in lore space

Art Completed

  • Guild character models by Special K (Academy of Threads Guild idea)
  • Website banner art by Foxy
  • Mob models by Foxy for various themes
  • Role and priority emojis by Special K

Art Tasks

  • Additional mob models
  • Update station models for UI (Keyforge, Ability Bench, Rune Anvil)

Design Completed

Three Pillars

  • Shape Your Own Path

Design open-ended systems where choices matter Avoid fixed roles and narrow solutions Support multiple valid playstyles

  • Meaningful Progression

Growth is earned, impactful, and exciting Unlocks what players can do and how they engage Progression changes gameplay capabilities

  • Prioritize Experience

Deliver meaningful play moments Respect player's time and capacity to learn Quality over quantity in player interactions

Design Tasks

  • Single statement capturing what it feels like to play
  • Identify core actions (verbs) and emotions they should evoke
  • Build reference library of games evoking desired feelings

Development Focus

Release Strategy

  • Targeting new release (020) then expanding to newer features
  • Progress over perfection guiding principle
  • Faster turnaround of changes for team feedback
  • More frequent updates than 3-3.5 month gap since 014 update

Release 0.2.0 Priorities

  • Wrap up ability changes
  • Include Rift Mob variants and ensure spawning
  • Release first version of anomalies for team feedback
  • Expand what quests, guilds, and anomalies can do
  • Data pack expansions

Development Philosophy

  • Focus on working code and proof of concept ideas
  • Features will evolve with team input
  • No specific release timeframe, based on content and need
  • Not aiming for monthly release cadence

Lore Tasks

Quest Development

  • Random, repeatable goals for players
  • Currently planned as short sentences
  • Focus on understanding feature functionality, not heavy lore

Hub World

  • Moving to step three: growth
  • Discussion post coming
  • Not current dev focus but planning for future implementation
  • Task list to be posted in feature backlog section
  • Eventually pull dev tasks to GitHub

Build Tasks

Room Reviews

  • Approximately 20 rooms awaiting review
  • 10 rooms not yet added to room pool
  • Current focus: completing reviews

Peer Review Emphasis

  • Provide feedback to builders
  • Improve team understanding
  • Ensure consistency across builds

Documentation Completed

  • Docusaurus updated to 3.9.1
  • Mermaid added for diagram support
  • Flowcharts may be created in Docusaurus for easier collaboration

Docs Tasks

  • Upload notes from public meeting for guides
  • Update glossary on Docusaurus with decided terms
  • Focus on Lore Canon terms to avoid confusion

Meeting Logistics

Meeting Pings

  • Issue: missed the ping

Proposed solutions:

  • Bot to send pings 30 minutes before events
  • Policy to ping before every meeting
  • Pre-meeting ping 4 hours beforehand
  • Additional ping 15-30 minutes beforehand

Feedback requested: How much advance notice needed?


Attendance

  • @andydirk
  • @WarrenGore
  • @Sp3cialK
  • @maloki
  • @Jjo240
  • @MooMarMouse
  • @Galactic_15
  • @ImplementsLegend
  • @Rev
  • @Foxy