Community Meeting
October 04 2025
Summary
- Recognizing contributors
- Updates for each team area
- How to get involved in teams
- Q&A and feedback
Power Point Presentation PDF
Kudos & Recognition
- MooMar for working on resources for the Guides program
- BlackFox for docs PR approvals
- Warren for helping organize next major release
- Special K for art submissions
- Foxy for art submissions
- Props to the dev team for continued progress
Team Updates
- New member Nightmares joined the team, working in lore space
Art Completed
- Guild character models by Special K (Academy of Threads Guild idea)
- Website banner art by Foxy
- Mob models by Foxy for various themes
- Role and priority emojis by Special K
Art Tasks
- Additional mob models
- Update station models for UI (Keyforge, Ability Bench, Rune Anvil)
Design Completed
Three Pillars
- Shape Your Own Path
Design open-ended systems where choices matter Avoid fixed roles and narrow solutions Support multiple valid playstyles
- Meaningful Progression
Growth is earned, impactful, and exciting Unlocks what players can do and how they engage Progression changes gameplay capabilities
- Prioritize Experience
Deliver meaningful play moments Respect player's time and capacity to learn Quality over quantity in player interactions
Design Tasks
- Single statement capturing what it feels like to play
- Identify core actions (verbs) and emotions they should evoke
- Build reference library of games evoking desired feelings
Development Focus
Release Strategy
- Targeting new release (020) then expanding to newer features
- Progress over perfection guiding principle
- Faster turnaround of changes for team feedback
- More frequent updates than 3-3.5 month gap since 014 update
Release 0.2.0 Priorities
- Wrap up ability changes
- Include Rift Mob variants and ensure spawning
- Release first version of anomalies for team feedback
- Expand what quests, guilds, and anomalies can do
- Data pack expansions
Development Philosophy
- Focus on working code and proof of concept ideas
- Features will evolve with team input
- No specific release timeframe, based on content and need
- Not aiming for monthly release cadence
Lore Tasks
Quest Development
- Random, repeatable goals for players
- Currently planned as short sentences
- Focus on understanding feature functionality, not heavy lore
Hub World
- Moving to step three: growth
- Discussion post coming
- Not current dev focus but planning for future implementation
- Task list to be posted in feature backlog section
- Eventually pull dev tasks to GitHub
Build Tasks
Room Reviews
- Approximately 20 rooms awaiting review
- 10 rooms not yet added to room pool
- Current focus: completing reviews
Peer Review Emphasis
- Provide feedback to builders
- Improve team understanding
- Ensure consistency across builds
Documentation Completed
- Docusaurus updated to 3.9.1
- Mermaid added for diagram support
- Flowcharts may be created in Docusaurus for easier collaboration
Docs Tasks
- Upload notes from public meeting for guides
- Update glossary on Docusaurus with decided terms
- Focus on Lore Canon terms to avoid confusion
Meeting Logistics
Meeting Pings
- Issue: missed the ping
Proposed solutions:
- Bot to send pings 30 minutes before events
- Policy to ping before every meeting
- Pre-meeting ping 4 hours beforehand
- Additional ping 15-30 minutes beforehand
Feedback requested: How much advance notice needed?
Attendance
- @andydirk
- @WarrenGore
- @Sp3cialK
- @maloki
- @Jjo240
- @MooMarMouse
- @Galactic_15
- @ImplementsLegend
- @Rev
- @Foxy