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Community Meeting

October 18 2025

Summary

  • Recognizing contributors
  • Updates for each team area
  • Outstanding tasks for each team
  • Q&A and feedback

Power Point Presentation PDF


Kudos & Recognition

  • Special K and Warren: Leadership, organization, task creation
  • Lins: Outreach efforts bringing new contributors
  • Special K: Great job engaging on onboarding tickets
  • Sir_James_Ender for taking his first Docs task and jumping right into Docs.
  • All contributors who helped get the forming the guide program
  • All new members for finding us and showing interest
  • MooMarMouse and specialK for the new sound tracks
  • Rora for their feedback on the lore guidelines process
  • Kudos for the team for being so welcoming
  • Kudos to ImplementsLegend, Divides by Zero, jyu, and attackeight for the quick turnaround on dev tasks to get the 0.2.0 update out!

Team Updates

  • Zleub: Mod dev
  • BigLange: Mod dev and design
  • SirJamesEnder: Docs, build design docs, lore
  • Nyoms: Lore
  • WolfWeb: Docs
  • Rora: Design, lore, packDev
  • Slimes: Docs and build
  • Kyoto: Mod dev
  • Whale: Art, build, mod dev (rejoining project)

Meeting Time Shift

Daylight Savings Adjustment

  • Meeting time shifts one hour into future
  • For those ending daylight savings: time remains same relative to local time
  • North America: Time will show as shifted for one meeting, then back to normal
  • Action: Double check meeting times on events and Discord pages at least one day in advance

Guide Updates

Current Status

  • Completed: 4 wanderers successfully guided
  • In Progress: 5 (1-2 might complete soon)
  • Approved Guides: 3 people

How to Participate

  • Open general ticket to be guide or be guided
  • Questions asked to get familiar and understand motivation
  • System for those wanting to guide or needing better project understanding

Release Updates

Version 0.2.0 (Closed Alpha)

  • Available to internal contributor team only
  • Feedback forum posts available for comments and prompted questions
  • Project team server for playing together and familiarizing with changes

Version 0.3.0 (Planning)

  • Leadership goals will be posted for discussion
  • Contributor team can provide feedback

Art Completed

  • Ability holder vote: Option 1 chosen
  • Music tracks: New submissions from Special K and Mummermoose
  • Mob skins/models: New skins for existing themes from Foxy, SpecialK, MCDraws, Whale

New Systems

  • Art request tags added: Music, 3D, other types
  • Priority list updated for new tasks

Art Tasks

  • Palette blocks for some themes and decoration for mob models
  • Rune sounds (alongside music task and rift themes)
  • Warren posting requests for new tracks per team
  • Possible art meeting soon (updates for interested parties)

Pack Dev Updates

Current Focus

  • Getting more feedback on current pack
  • Feedback events coming soon
  • Discussion posts for 0.2 version feedback

Expansion Work

Data pack content expansion:

  • Rune gems and modifiers
  • Ability system expansion

Documentation to be posted in next couple days


Design

Phase Two: Core Player Experience (Wrapping Up)

  • Statement: Single clear sentence capturing gameplay essence
  • Verbs: Actions players do repeatedly every playthrough
  • Emotions: Feelings from actions/playthrough

Mini vote in design forum for consensus

  • Front Runners:

Statement: "I journey through shifting rifts, where curiosity drives discovery, challenge forges mastery and every step reshapes who I become"

Verbs: Explore and Progress (tie), followed closely by Hone and Adapt

Emotions: Accomplishment, Curiosity, Awe

  • Phase Three

Forum post currently locked

Will unlock later today with more description and prompts

  • Design Reference Library

Write up any game or mechanic ideas


Dev Updates

Version 0.2.0

  • Released internally
  • Relatively stable
  • Looking at reported bugs for 0.2.1 patch

Upcoming

  • Dev meeting planned (maybe every other week)
  • Focus: Organizational and process-related topics

0.2 Version Tasks

  • Guild rank reputation system
  • Quest prerequisites
  • New objective being worked on
  • Bug fixes and small changes

Lore Updates

Lore Guidelines Post Now available for feedback with key principles:

  • "Lore is meant to be foundational, not exhaustive"
  • Defining bones of system, not the breath
  • Internal understanding vs external mystery
  • Librarian's open concept
  • Five-stage workflow for ideas to implemented lore

Meetings

  • Lore meetings starting up again soon

Current Lore Tasks

  • Contracts task: Random repeatable goals within quest system
  • Currency task: Naming and lore behind currency

Hub World Updates

  • Step Four: Central Landmark

Build

Current Setup

  • Three portals in building world leading to three separate places
  • Three hub world concepts being developed

Current Tasks

  • Build more rooms
  • Peer reviews
  • POIs

Docs Updates

Completed

  • Meeting notes and handouts published
  • Internal documentation on code for abilities and format updated

Ongoing Tasks

  • Update glossary (outstanding)
  • Meeting notes
  • Discussion summaries
  • CyberDay starting website discussion

Q&A and Open Alpha Discussion

Big Meeting will continue in public space

Open Alpha Criteria

  • Question from Slime Mia: What qualifies closed alpha to become open alpha?

Answer: Mod pack still rough around edges Need to iron out.

  • Processes
  • Visuals
  • General feeling within mod pack

Goal: Someone unfamiliar can easily understand, play, and enjoy Announcements in member space once reaching open alpha stage Talks of hosting dedicated servers for play


Attendance

  • @WarrenGore
  • @andydirk
  • @rachaelrose1212
  • @Sp3cialK
  • @Melancholic Adventurer
  • @Kiyoto
  • @Jjo240
  • @slimes
  • @MCDraws
  • @MooMarMouse
  • @ImplementsLegend
  • @Rora
  • @TheThirdSpartan
  • @Magnus
  • @♡SlimeMia♡
  • @WolfsWeb
  • @maloki
  • @wwwwwwwwwwwwwwwwwwwwwwwwwwwwhale
  • @Wout
  • @TheBlackDragon
  • @Galactic_15
  • @the_nerd28
  • @nyoms
  • @maraxin
  • @ver_anna
  • @revatile