Community Meeting
October 18 2025
Summary
- Recognizing contributors
- Updates for each team area
- Outstanding tasks for each team
- Q&A and feedback
Power Point Presentation PDF
Kudos & Recognition
- Special K and Warren: Leadership, organization, task creation
- Lins: Outreach efforts bringing new contributors
- Special K: Great job engaging on onboarding tickets
- Sir_James_Ender for taking his first Docs task and jumping right into Docs.
- All contributors who helped get the forming the guide program
- All new members for finding us and showing interest
- MooMarMouse and specialK for the new sound tracks
- Rora for their feedback on the lore guidelines process
- Kudos for the team for being so welcoming
- Kudos to ImplementsLegend, Divides by Zero, jyu, and attackeight for the quick turnaround on dev tasks to get the 0.2.0 update out!
Team Updates
- Zleub: Mod dev
- BigLange: Mod dev and design
- SirJamesEnder: Docs, build design docs, lore
- Nyoms: Lore
- WolfWeb: Docs
- Rora: Design, lore, packDev
- Slimes: Docs and build
- Kyoto: Mod dev
- Whale: Art, build, mod dev (rejoining project)
Meeting Time Shift
Daylight Savings Adjustment
- Meeting time shifts one hour into future
- For those ending daylight savings: time remains same relative to local time
- North America: Time will show as shifted for one meeting, then back to normal
- Action: Double check meeting times on events and Discord pages at least one day in advance
Guide Updates
Current Status
- Completed: 4 wanderers successfully guided
- In Progress: 5 (1-2 might complete soon)
- Approved Guides: 3 people
How to Participate
- Open general ticket to be guide or be guided
- Questions asked to get familiar and understand motivation
- System for those wanting to guide or needing better project understanding
Release Updates
Version 0.2.0 (Closed Alpha)
- Available to internal contributor team only
- Feedback forum posts available for comments and prompted questions
- Project team server for playing together and familiarizing with changes
Version 0.3.0 (Planning)
- Leadership goals will be posted for discussion
- Contributor team can provide feedback
Art Completed
- Ability holder vote: Option 1 chosen
- Music tracks: New submissions from Special K and Mummermoose
- Mob skins/models: New skins for existing themes from Foxy, SpecialK, MCDraws, Whale
New Systems
- Art request tags added: Music, 3D, other types
- Priority list updated for new tasks
Art Tasks
- Palette blocks for some themes and decoration for mob models
- Rune sounds (alongside music task and rift themes)
- Warren posting requests for new tracks per team
- Possible art meeting soon (updates for interested parties)
Pack Dev Updates
Current Focus
- Getting more feedback on current pack
- Feedback events coming soon
- Discussion posts for 0.2 version feedback
Expansion Work
Data pack content expansion:
- Rune gems and modifiers
- Ability system expansion
Documentation to be posted in next couple days
Design
Phase Two: Core Player Experience (Wrapping Up)
- Statement: Single clear sentence capturing gameplay essence
- Verbs: Actions players do repeatedly every playthrough
- Emotions: Feelings from actions/playthrough
Mini vote in design forum for consensus
- Front Runners:
Statement: "I journey through shifting rifts, where curiosity drives discovery, challenge forges mastery and every step reshapes who I become"
Verbs: Explore and Progress (tie), followed closely by Hone and Adapt
Emotions: Accomplishment, Curiosity, Awe
- Phase Three
Forum post currently locked
Will unlock later today with more description and prompts
- Design Reference Library
Write up any game or mechanic ideas
Dev Updates
Version 0.2.0
- Released internally
- Relatively stable
- Looking at reported bugs for 0.2.1 patch
Upcoming
- Dev meeting planned (maybe every other week)
- Focus: Organizational and process-related topics
0.2 Version Tasks
- Guild rank reputation system
- Quest prerequisites
- New objective being worked on
- Bug fixes and small changes
Lore Updates
Lore Guidelines Post Now available for feedback with key principles:
- "Lore is meant to be foundational, not exhaustive"
- Defining bones of system, not the breath
- Internal understanding vs external mystery
- Librarian's open concept
- Five-stage workflow for ideas to implemented lore
Meetings
- Lore meetings starting up again soon
Current Lore Tasks
- Contracts task: Random repeatable goals within quest system
- Currency task: Naming and lore behind currency
Hub World Updates
- Step Four: Central Landmark
Build
Current Setup
- Three portals in building world leading to three separate places
- Three hub world concepts being developed
Current Tasks
- Build more rooms
- Peer reviews
- POIs
Docs Updates
Completed
- Meeting notes and handouts published
- Internal documentation on code for abilities and format updated
Ongoing Tasks
- Update glossary (outstanding)
- Meeting notes
- Discussion summaries
- CyberDay starting website discussion
Q&A and Open Alpha Discussion
Big Meeting will continue in public space
Open Alpha Criteria
- Question from Slime Mia: What qualifies closed alpha to become open alpha?
Answer: Mod pack still rough around edges Need to iron out.
- Processes
- Visuals
- General feeling within mod pack
Goal: Someone unfamiliar can easily understand, play, and enjoy Announcements in member space once reaching open alpha stage Talks of hosting dedicated servers for play
Attendance
- @WarrenGore
- @andydirk
- @rachaelrose1212
- @Sp3cialK
- @Melancholic Adventurer
- @Kiyoto
- @Jjo240
- @slimes
- @MCDraws
- @MooMarMouse
- @ImplementsLegend
- @Rora
- @TheThirdSpartan
- @Magnus
- @♡SlimeMia♡
- @WolfsWeb
- @maloki
- @wwwwwwwwwwwwwwwwwwwwwwwwwwwwhale
- @Wout
- @TheBlackDragon
- @Galactic_15
- @the_nerd28
- @nyoms
- @maraxin
- @ver_anna
- @revatile