Design: Wanderer's Charm, Hunger Regen, and Pillars
August 2, 2025​
- @rachaelrose1212
- @Sp3cialk
- ???
Visual Working Board PDF​
Meeting Format​
- Meeting included:
- Idea sharing (15 minutes)
- Weekly focus topic (30 minutes)
- Review of existing and in-progress ideas (15 Miuntes)
Wanderer's Charm​
- The Wanderer's Charm pitch allows teleportation from the Overworld to the Rift Hub
- Proposed as a simple MVP: triggers a teleport command
- Intention is to reduce travel friction and streamline returning to the Hub
Hunger Based Regen & Sustenance System​
Regen Discussion​
- Sparked by Warren’s proposal to revise hunger mechanics.
- Summary of discussion:
- Exploration of removing hunger and armor
- Vanilla hunger/saturation mechanics clarified
- Compared with other games: Core Keeper, Terraria, Monster Hunter, BOTW, Last Epoch, PoE.
- Dungeon Meshi Inspiration
- Referenced Dungeon Meshi, an anime focused on cooking monsters
- Inspired the idea of mob drops as ingredients
Proposed System: Sustenance & Support​
- Meals (Provisions):
- Refill hunger bar in Rifts, functioning like stamina restoration but automatic
- Rift Refreshments:
- Inspired by tea shop concept, supplements Provisions incorporates potions and buffs
- Stat-Based Regen:
- Passive health regen in Rifts tied to attributes instead of saturation
- Goal: make food and drink strategically meaningful while improving QoL
Game Pillars: Core Concepts​
Pillar Overview​
- Definition: "A pillar is a core value or concept that defines the game, not a mechanic."
- Target: 2–3 primary pillars, with a hard max of 6 to avoid redundancy or contradiction.
Pillars Reviewed and Drafted​
Evolving Simplicity
- Start simple; layer complexity over time
- Example: socketing, fishing, ability mods
- Must support both new and long-term players
More Than Just Numbers
- Combat shouldn’t be about pure min-maxing
- Stats should interact with elements (e.g., water conducts electricity)
- Planning, synergy, and strategy should matter
Players Shape Their Path
- No strict classes or enforced questlines
- Players choose builds and progression styles (mage, rogue, builder, etc.)
- Supported by:
- Flexible build swapping
- Optional quests
- Skippable tutorials
Pillar Refinement & Consolidation​
-
Discussion around overlap among proposed values:
- “Let the Player Play” = sandbox freedom, no restrictive handholding
- “Respect the Player” = minimize downtime and time gates
- “Flexible Meaningful Builds” = avoid meta-locks and dead paths
- “Combinable Combat Archetypes” = warrior-mage hybrids, no locked class roles
-
Suggested merges:
- Combine “Evolving Simplicity” + “Extra Challenges” into a single growth-focused pillar.
- Merge “Synergies not Classes,” “Freedom of Loadouts,” and “Combinable Archetypes.”
Additional Design Values Submitted​
- Risk Provides Reward : Extra challenge yields stronger returns.
- Non-Gated Gameplay : Minimize barriers to play or progression.
- Narrative Without Story : Lore can be present without scripted sequences.
- Embrace Minecraft as a Game : The modpack should leverage Minecraft deeply, not layer over it.
- Minimized Required Downtime : Shorten re-entry time between Rifts.
Grouping​
- Plan to group similar ideas, write them up, and share as a post for team feedback
- Will synthesize overlapping themes and clarify distinctions
- Final goal: produce a small number of powerful, flexible pillars
Additional Topics​
Weapon Design (Next Meeting Topic)​
- Attendees encouraged to contribute to the Weapon Ideas post.
- Template includes:
- Name, description
- Melee or ranged, 1H/2H
- Stats, offhand effect
- Basic and unique abilities
- Example weapons: glitter bomb, parasol umbrella, aether rifle
Essence Tech Chain​
- Mentioned as an idea in pitch prep
Divine Essence​
- Topic may be discussed next meeting if Andy attends
Item Review​
- If a pitch feels ready, ping a navigator to move it forward
Next Actions
- Meeting duration: ~1 hour
- Next week’s meeting will continue at a similar time
- Next focus: finalize pillar phrasing and review Divine Essence (pending Andy's presence)