🧾 Core Player Experience (Phase 2) [Handout]
Companion guide to help follow along during meeting
It consolidates all team submissions, merged drafts, and theme groupings discussed so far. It is for allowing contributors to follow along easily during the meeting and prepare for the post meeting consensus poll.
Overview
In this meeting:
- We’ll review all Player Experience submissions and the merged theme drafts.
- Narrow down to 2–3 final Player Experience Statements for the forum consensus poll.
- Confirm one representative word per Verb Theme and Emotion Theme (built from contributor submissions).
- After the meeting, a short forum poll will finalize the top statement, verbs, and emotions for inclusion in the Game Design Document (GDD).
Primary Goals
- Define how it feels to play Wanderers of the Rift through a unified Player Experience statement.
- Consolidate and finalize core verbs and core emotions that represent what players do and feel.
- Capture all contributor input in a transparent, accessible format.
- Prepare for the transition to Phase 3: Core Loop & Progression.
Related Resources
- Phase 2 : Core Player Experience (Related Task Discussion/Submission Forum Post)
- Notes from Prior Meeting
Meeting Flow
- Welcome & Context | Overview of goals, quick recap of last session.
- Review Merged Player Experience Drafts | Discuss how they represent the shared vision.
- Verb Theme Review | Themes, each narrowed to one key verb.
- Emotion Theme Review | Themes, each narrowed to one representative emotion.
- Finalize & Wrap Up | Confirm shortlist and prepare for consensus.
Player Experience Statement Clusters
The following table consolidates all submissions (unaltered), grouped by common theme.
Merged “fresh” versions combine repeated or similar phrasing into unified statements.
During the meeting, we’ll adapt, remix, and fine tune the unified statements to ensure it matches the intent of submissions.
| Cluster # | Theme / Common Thread | Original Submissions | Merged “Fresh” Version Draft |
|---|---|---|---|
| 1 | Curiosity → Challenge → Mastery Discovery through rifts; curiosity leading to skill growth; shaping destiny |
| I journey through shifting rifts where curiosity drives discovery, challenge forges mastery, and every step reshapes who I become. |
| 2 | Preparation → Growth & Return Learning, improving builds, returning wiser |
| I prepare, adapt, and learn through ever-changing rifts: facing the unknown, refining my craft, and returning stronger each time. |
| 3 | Transformation & Resilience Change through struggle; perseverance and self-discovery |
| Each rift changes me: through struggle, discovery, and survival I emerge wiser and more capable than before. |
| 4 | Shared Exploration (Social) Cooperation, community, sharing discoveries |
| Together we explore fractured realms, uncover lost knowledge, and return home with stories and strength to share. |
Drafts refined into:
- I journey through shifting rifts where curiosity drives discovery, challenge forges mastery, and every step reshapes who I become.
- I prepare, adapt, and learn through ever-changing rifts: facing the unknown, honing my craft, and returning stronger each time.
- Each rift changes me: through struggle, pioneering, and survival I emerge wiser and more capable than before.
- Together we explore fractured rifts, uncover lost knowledge, and return home with stories and strength to share.
Verb Themes
Each verb theme represents what players do most often in Wanderers of the Rift.
These were derived from contributor submissions and prior design discussions.
During the meeting, we’ll confirm one representative verb for each.
| # | Verb Theme | Submitted Words / Concepts | Representative Verb |
|---|---|---|---|
| 1. | Exploration | Explore, Discover, Trailblaze, Pioneer | Explore |
| 2. | Growth & Adaptation | Adapt, Learn, Improve, Evolve | Adapt + Learn |
| 3. | Mastery & Craft | Craft, Build, Refine, Perfect | Hone |
| 4. | Challenge & Perseverance | Persevere, Overcome, Survive | Stive + Endeavor |
| 5. | Progression & Achievement | Progress, Advance, Accomplish | Progress |
| 6. | Acquisition & Resourcefulness | Acquire, Scavenge, Collect, Earn | Scavange |
| 7. | Transformation & Return* | Change, Grow, Become, Emerge | Evolve |
| 8. | Cooperation | Support, Share, Unite | Cooperate |
Emotion Themes
Emotion themes describe the feelings we want players to experience while playing.
Each group contains submissions from the community, paired by shared meaning.
| # | Emotion Theme | Submitted Words / Concepts | Representative Emotion |
|---|---|---|---|
| 1. | Curiosity & Discovery | Curiosity, Wonder, Mystery | Curiosity |
| 2. | Challenge & Resilience* | Perseverance, Tension, Confidence, Grit | Resiliency + Challenged |
| 3. | Mastery & Accomplishment | Accomplishment, Pride, Joy | Accomplishment |
| 4. | Growth & Transformation | Progress, Change, Improvement | |
| 5. | Awe & Amazement | Awe, Amazement, Inspiration | Awe |
| 6. | Anticipation & Risk | Fear, Excitement, Uncertainty | Anticipation |
| 7. | Belonging & Cooperation | Friendship, Teamwork, Shared Pride | Belonging |
| 8. | Freedom & Exploration | Wanderlust, Adventure, Liberation | Wanderlust |