Design: Loot, Rooms, Mobs, and Guilds
Design Meeting December 13
Attendance
WarrenGore
Danymaddox
Divides By Zero
Galactic_15
maloki
Rev
Wout
- Loot Categories/Sources
- 1 Mineable POIs
- Runegems in mineable POIs
- Separate mineable POI rooms and POI pools
- Theme loot - like rift honey in bee theme
- Could be a next step
- Ties into “Themes, Components of” conversation
- 2 Ability related loot container
- 3 Gear related loot container
- Implementation wise, just saying “allow two more loot containers to spawn in place of wooden chests”
- 4 Stick to mapping between loot types and sources/containers
- 5? Instant drop loot - add it as a pitch?
- Focus was on the containers, but can pitch instant loot as well
- Avoiding transmog items as that is a feature we have not discussed
- 1 Mineable POIs
- Special Rift Rooms
- boss room - just spawn an iron golem in a rift room and have them drop loot on the ground for concept
- forcing special room to apply - at rift creation
- make it appear within three rooms of spawn
- for now implement as a joint pool of all special rooms (stable, unstable, chaos, special)
- Objective focused rooms?
- We will have objective blocks added to replace POIs in near future
- Define objective block in objective json
- Will only replace at most one POI per room
- Does not seem necessary at this time
- No other thoughts on the five special rooms, write up more complete pitch for each
- Mob Archetypes/Categories
- Still disagreement on exact layout
- Discussion around whether this would be a pitch or just design framework - design framework
- As such, present options without names and put up as a contributor vote to move on
- Guild Framework
- Agreed options distinct enough to vote on
- Move forward with contributor-poll