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Design: Loot, Rooms, Mobs, and Guilds

Design Meeting December 13

Attendance

WarrenGore
Danymaddox
Divides By Zero
Galactic_15
maloki
Rev
Wout

  • Loot Categories/Sources
    • 1 Mineable POIs
      • Runegems in mineable POIs
      • Separate mineable POI rooms and POI pools
    • Theme loot - like rift honey in bee theme
    • 2 Ability related loot container
    • 3 Gear related loot container
      • Implementation wise, just saying “allow two more loot containers to spawn in place of wooden chests”
    • 4 Stick to mapping between loot types and sources/containers
    • 5? Instant drop loot - add it as a pitch?
      • Focus was on the containers, but can pitch instant loot as well
      • Avoiding transmog items as that is a feature we have not discussed
  • Special Rift Rooms
    • boss room - just spawn an iron golem in a rift room and have them drop loot on the ground for concept
    • forcing special room to apply - at rift creation
      • make it appear within three rooms of spawn
    • for now implement as a joint pool of all special rooms (stable, unstable, chaos, special)
    • Objective focused rooms?
      • We will have objective blocks added to replace POIs in near future
      • Define objective block in objective json
      • Will only replace at most one POI per room
      • Does not seem necessary at this time
    • No other thoughts on the five special rooms, write up more complete pitch for each
  • Mob Archetypes/Categories
    • Still disagreement on exact layout
    • Discussion around whether this would be a pitch or just design framework - design framework
      • As such, present options without names and put up as a contributor vote to move on
  • Guild Framework
    • Agreed options distinct enough to vote on
    • Move forward with contributor-poll