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Design: Anomalies, Guilds & More

July 10, 2025​

  • @Sp3cialK
  • @rachaelrose1212
  • @galactic_15
  • @Rev
  • @MCDraws
  • @Wout

Anomalies Discussion​

  • Looking to add larger anomalies (5x5) to the pool, alongside standard 3x3.
  • Discussed anomaly concepts:
    • Requires mana feeding to close (could spawn mobs while active).
    • Needs a fabric-themed item to close.
    • Intersecting dimensions that disintegrate on interaction.
  • Suggested interpretation: anomalies = interactable blocks/entities that have an effect or require an action to close.
  • Altars/shrines ideas:
    • Feed on rift energies.
    • Could require placing a block as an offering, triggering effects based on item value.
    • Makes interactions more than just clicking.
  • Goal: narrow to one anomaly for next update, simplest option is a right-click event triggering something.
  • Suggests starting small & adding more types later.
  • Plan:
    • Vote on anomaly concept.
    • If accepted, move to lore, art, and dev.
    • No mock-up art needed before vote.
  • Idea of anomaly categories (like “Fragment anomaly,” “Remnant anomaly”).
  • Should be quick events (small altars, few mobs), not main objectives but add interactive variety.

Guilds & Currency​

  • Working toward a framework for guild pitches, to keep proposals aligned on:
    • Guild’s purpose.
    • Activities.
    • Currency use.
  • Noted: first three guilds (Gem, Essence, Ability) have reached code design. Only confirmed point: guilds will be in the game.
  • Discussed currency:
    • Options:
      • Every guild has its own.
      • Currency grouped by guild type.
      • Unified currency.
      • Or no currencies at all.
    • Flexibility preferred: e.g. quests reward tokens, redeemable for guild-specific items.
  • Touched on how currency ties to core guilds, especially Essence & Ability.
  • Ideas for digital currency:
    • “Money pouch” locked to player.
    • Digital system avoids physical coins.
    • Easier for finding currency in rifts or trading.
  • Trading ideas:
    • Player bank guild or Terraria-style currency GUI.
    • Guilds represent different game mechanics (e.g. trading guild for exchange).
    • Selling items yields different prices:
      • Right trader: 10% under market.
      • Trading guild: 20% under.
      • Random: 50% under.
    • Worry: might confuse players who expect simpler ARPG selling.
  • “Finance man” NPC:
    • Automates selling from chest.
    • Could be an upgrade to avoid manual selling.
  • Auction house concerns:
    • Managing multiplayer economy vs single-player.
    • Auction for rare/cosmetic sinks (armor models, paintings, statues, fountains).
    • Discussed taxes as a gold sink.
  • Ideas for offline player trading:
    • NPC instantly resells sold items.
    • Single-player uses fake logs with randomized price ranges.
    • Random chance a computer “buys” from you.

Hub World​

  • Pitch prep underway, feedback requested.
  • Hub World = shared server-wide stable rift:
    • Hosts NPCs & guild members.
    • Standard story exposure (less RNG).
    • Shops, guilds, buildings for immersion.
    • Center space for multiplayer events.
  • Progression tied to guild reputation system.
  • Simplest initial plan:
    • Static, singular location (no upgrades yet).
    • Cross-server aspects not priority right now.
  • Tutorial likely deferred for later.
  • MVP aim: get it in players’ hands fast to drive feedback & next steps.

MVP & Roadmap​

  • Big push to get MVPs live so players generate ideas organically.
  • Roadmap to Living Backlog:
    • Tracks done, in-progress, pitched.
    • Links to discussions, GitHub tasks, feedback.
  • Want each feature to have a pitch.
  • Internal project structure under Internal Projects (Google Doc / Miro).
  • Check if any additional guild system features needed.

Ability Gachapon & Loot​

  • Ability Gachapon:
    • On old roadmap.
    • One take was: Like spell scrolls (D&D, Baldur’s Gate 3).
    • Gachapon = toy gambling style.
    • Gotcha Pon viewed as another anomaly type (random effect).
    • Might drop plushie on shoulder or give minor boost.
    • Suggest adding to anomaly list.
  • Loot ideas:
    • Add skins to loot tables, like Twilight Forest or Immersive Engineering.
    • Skins in containers, can be applied to gear.
    • Single-use skins valuable for trade.

Transmogs & Armor Systems​

  • Build on transmogs:
    • Randomized coloration (paint can shifts color values).
    • Themed rift colors as standard, super rare “glitched” versions.
    • Inspired by Terraria dyes.
  • Armor dye system:
    • Modifying Minecraft trim system to add dyes.
    • Prominence has trims working on modded armor by using vanilla shapes.
    • Vault Hunters have separate layers, might need custom implementation.
    • If trim doesn’t fit, appears as floating pixels (separate layer).

Museums & World Concepts​

  • Ideas for non-endgame activities:
    • PvP arena (feature already listed).
    • Museum for completionists:
      • Fills with items you’ve found.
      • Microbiomes or Rift themes, murals for lore.
      • Could be instanced per player/team.
      • Shows different exhibits to different players (helmet on pillar vs explanatory sign).
      • Possibly via resource pack tricks.
  • Fun idea: PvP arena with “emperor’s booth” to drop creepers into the fight.

Team & Internal Discussions​

  • Pushing social media to attract more devs (Reddit, YouTube, Discord).
  • Considering targeted outreach on dev-heavy spaces (NeoForge Reddit, tutorial discords).

Onboarding & Mentorship​

  • Improve onboarding by:
    • Clearer paths for new members.
    • Mentorship system (tie to roles, timezones, load).
    • Queue system distributes newcomers to mentors.
  • Already have Navigators, but want more intentional pairing.
  • Suggest pairing new people with personal intros (e.g. hand off to Warren).
  • Close onboarding ticket once connection confirmed.

Other Notes & Tasks​

  • Move content from Google Docs to Wotr-docs
  • Divine Essences:
    • Inspired by Vault Hunters S1 artifact puzzle.
    • Collectible goals for players.
  • Post updates on onboarding buddies.
  • Complete living backlog doc.

âś… Next Actions

  • Prep shrine anomaly pitch for vote.
  • Continue living backlog documentation.
  • Outreach for devs, artists, builders (no such thing as too many POIs).
  • Develop clear mentorship pairings.
  • Move documentation to WotR-Doc.