Design: Itemization, Guide System
August 30, 2025โ
- @rachaelrose1212
- @jyu
- @maloki
- @Rev
- @Sp3cialK
- @WarrenGore
- @Galactic_15
Visual Working Board PDFโ
Meeting Formatโ
- Meeting included:
- Idea sharing (15 minutes)
- Weekly focus topic (30 minutes)
- Review of existing and in-progress ideas (15 Minutes)
Itemizationโ
- Desire to bring up itemization specifically armor
- Itemization is a very big topic and the "heartbeat of an arpg"
- suggested waiting until more people are present
Guide Systemโ
System Approachโ
Technical Implementation
- WotR Quest System: Currently supports random, repeatable bounty/reputation quests
- Patchouli Guidebook: Primary tool for tutorial and progression guidance
- Separate Systems: Bounty quests vs story/tutorial quests serve different purposes
- Data Pack Integration: Allows flexible content addition and experimentation
Quest Categories
- Bounty/Task Quests: Random, repeatable (current WotR system)
- Story Quests: Linear progression
- Guidebook: Step-by-step progression without forced reading
Guidebookโ
Content Strategy
- Stopgap Solution: Until public release, potentially permanent
- JEI Integration: "Craft this item" rather than detailed ingredient lists
- Minimal Verbosity: Simple steps, rely on existing game systems
- Lore Integration: Use existing lore team definitions and content
Guidebook Structure Core Subjects:
- General welcome to the modpack
- What to do in rifts
- Skill bench mechanics
- Rune gems and anvil usage
- Mob info and spawner mechanics
- Armor types and implicits
Key Forge:
- Key Forge crafting
- Key creation
- Rift Spawner crafting
- Key + Rift Spawner usage
- Enter Rift
Rift Systems Explanationโ
Core Loop
- Primary Goal: Loot acquisition (geodes and skill threads)
- Progression Chain: Loot โ Ability Bench โ Rune Anvil โ Character improvement One working objective, brainstorming posts for additional objectives
Essential Knowledge Armor System:
- Different armor types have different implicits
- Gold armor: mana regen
- Diamond armor: armor toughness
- Iron armor: armor toughness
Equipment Recommendations:
- Wear complete armor set when entering rifts
- Carry backpacks for loot management
- Understand upgrade systems
"Useful to Know" Section
- Backpack usage and upgrades
- Ability crafting, equipping, and cycling mechanics
- Rune anvil interaction
Contentโ
Lore Integration
- Limitations: 20-30 word limit for lore flavor text
- Focus Priority: Clear instruction over lore for tutorial content
- Reusable Content: Leverage existing lore team definitions
Core Objectiveโ
Work with existing systems to create content comprehensible beyond just project contributors Provide basic guide information for entry and gameplay understanding
- Essential Information Only: Focus on what players need to progress
- Temporary but Potentially Permanent: Guidebook approach may become standard
- Clear Instruction Priority: Tutorial clarity over narrative complexity
Additional Topicsโ
Bestiary Systemโ
- Could fall into 'guide' territory
Smithing Templatesโ
- Mentioned for armor enhancement, needs elaboration
Chest Slicingโ
- Making chests entities could cause performance issues
Next Actions
- Next weekโs meeting will continue at a similar time
- No planned forum topic
- Next focus:
- Modifiers
- Rift Objective requirements and rewards
- Quest systems
- Abilities
- Essence Economy
- Rift Chest and Spawner Loot