Lore Meeting: July 2, 2025
Material, Ability Guild, Essence Guild, Gem Guild Leader
Hub World, Sages, Shrine Pitch, Essences, Pitch Process
Material
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Discussion of Metal concept:
- Moving focus from brass to copper that is altered by Rift energy.
- Process similar to Shimmer from Terraria or the Elven portal from Botania where items transform when passed through.
- Instead of relying on the portal model, players could use a bucket to scoop out "liquid fabric" of space.
- Suggested names: Altered Copper, Rift Blessed Copper, also drew inspiration from D&D’s Orium (a toxic but valuable Feywild metal).
- Other ideas included: Phase Metal, Echo Alloy, Shift Metal, Limbro.
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Discussion of Wood concept:
- Focus on Ashwood trees, inspired by Flatland, envisioned as higher-dimensional organisms linked to Yggdrasil.
- All Ashwood trees are connected across dimensions, forming a vast network.
- Mechanics discussed:
- Could allow teleportation or act as living gateways to a Hub world.
- Unlike a typical portal frame, using Ashwood logs would require a catalyst or special action to open a rift.
- Possibly using the entire tree as a multi-block portal, keeping it organic and distinct.
- Turning Ashwood into planks yields phase planks, still linked to the world tree.
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Discussion of Fabric concept:
- When a rift collapses, it sheds a plant-like organic fiber, resembling dry grass or reeds.
- A wanderer with residual Rift energy could replant these fibers, making them active again.
- They grow like reverse vines, climbing up walls, producing cotton-like bulbs that can be harvested for silk and then woven into fabric.
- Names proposed: vinesilk velvet, riftweave silk, driftseed velvet.
- Riftweave could be the solid block form; initial harvest might be vine string or vine silk.
Ability Guild
- Discussion of School concept:
- Academy offered as expanded idea
- Could be more than just simple ability enhancement and could frame the pack
- Port over of previous concepts:
- Threadwright - Tailor Mice, ability thread
- Felt - Mushroom Hive-mind Muppets
- Ladies of the Line - Victorian Dress / Magic girl, parasol wand
Essence Guild
- Broke into three high-level archetypes:
- Sages: mystical lineage with ties to existing lore.
- Craftsman family: secrets passed through generations.
- Science/research guild: more experimental approach.
- Plan is to draft all three as pitches by next Wednesday for a vote.
- two or three options for the vote to avoid a single forced path.
Gem Guild Leader
- Goal to rework Gem Garners guild leadership:
- Shift from Greebles as leaders to (potentially a crow species who love shiny things.)
- Greebles might instead be hired help/pets, or handled separately as loot goblins.
- Options include splitting Greeble lore/art, using them for rune gem aspects, or creating simpler alternatives.
- Draft ideas for a Gem Guild leader to get better direction.
Other Topics
Hub World & Liminal Spaces
- Discussed making the Hub resemble nostalgic liminal spaces
- Ideas for an archipelago of islands connected by rift trees.
- Acknowledged the Hub might not come until the 0.3.0 update, so guilds need to stand alone first.
Sages & Story Lore
- Sages are like retired level 20 D&D adventurers — powerful, mostly withdrawn or missing.
- Queen Elizabeth Lavaria (Ever Burning Flame) rules the Hub, benevolent but acts only if threatened.
- Edward Lindsay (Emperor of 100 Seas) is more conquest-driven, seeking challenges.
- Concept to link these characters as founders of the Hub.
- If not used may fit well as a campaign
Shrine Game Pitch
- A pitch has been developed alongside Rachael's shrine work and is almost ready.
- Wout welcomes at least one other competing idea for the shrine.
- The goal is to avoid a "yes, no" vote scenario, encouraging more diverse options.
Essences
- Revisit the Essences concept and break it down to its basic forms.
- Find new approaches to categorizing blocks to build a foundation for the Essence system.
- Examples:
- Color
- Elements (earth, water, wind, fire)
- Source (living, ground, dimension)
- Block properties (full, transparent, hardness, tool requirements)
Pitch Process Clarification
- There was general uncertainty about how the lore pitch and review process is supposed to work.
- Questions were raised on whether it’s strictly a "yes/no" vote for a single pitch, or if multiple pitches can be approved simultaneously for proofs of concept.
- The pitch poll format was noted to allow "yes, no, or rework" options, but recent examples (like the Essences vote) didn’t follow this structure.
- The group acknowledged that the process is still largely defined by precedent and collective decision.
- Discussion on whether the vote for which story direction to pursue should take place within Lore Review.
- Current plan is to have all three pitches written up, then hold form a consensus.
- The only formal nodes referenced were under Lore tasks and the pinned tasks post, which outline owner responsibilities but not voting.
- It was unclear if the group should go through the full pitch-to-feature pipeline when only discussing the story aspect.
- There may need to be a separate pitch later for the guild’s mechanics like creation and manipulation.
- Suggestion that Lore Review might be the venue where different story-based pitches (e.g. scientific vs sage approaches) are posted and discussed.
- Under this approach, separate posts would detail each pitch and follow the yes/no/rework format.
- Once a pitch is chosen, does it move to Lore Canon?
- Step five would involve collaborating with the Lore leadership team to formally adopt it into canon.
- Only one idea would be fully accepted for the specific task, though others could be repurposed.
- There was also speculation that depending on the vote outcome, one, two, or even all three might proceed.
- After the initial vote, a full pitch would be drafted with more gameplay details.
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Suggested to talk with CJ or Doro to get further clarity on the process.