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Lore: Hubworld

July 20, 2025

  • @KiaraJclyn410
  • @maloki
  • @rachaelrose1212
  • @Sp3cialK
  • @moomarmouse
  • @warrengore

Focus

  • Defining narrative identity for the Hub World.
  • A game design pitch vote on the Hub World is currently in progress (87% in favor).
  • Phase One of Hub World development: defining the core truths or pillars that shape the Hub's meaning, not its content.
  • Discussion aimed to build a framework incorporating existing submissions and ideas

Suggested Pillars of the Hub World

1. A Stable Place in a Shifting Multiverse

  • The Hub remains constant while the Rifts and multiverse around it shift.
  • May need clarification; suggestion to rephrase as “shifting Rifts” rather than multiverse.
  • Overworld dimensions and dimensions that other species come from may be considered stable.

2. Community-Built and Maintained

  • The Hub runs on collective effort, built and sustained by wanderers and guilds.
  • No singular figure defines it.

3. A Place of Remembrance

  • The Hub holds memories, relics, and cultural fragments from lost or changed worlds.
  • Could support features like a museum or archive.
  • Serves as a living record of what once was.

4. Ever-Evolving

  • The Hub is actively growing and never finished.
  • Started by myths or sages, but continues evolving.
  • Supports in-game elements like upgrading guilds, transforming buildings, or phased growth.

5. A Patchwork of Stories

  • Reflects diverse styles, races, and stories.
  • Built from mixed materials, guild influences, and cultural echoes.
  • Accepts overlapping aesthetics and flexible design.

6. A Place of Possibility

  • Balances hope and hardship.
  • Not all residents are fleeing danger, some are chasing opportunity.
  • The Hub isn’t just fortress or sanctuary also a launchpad for potential.
  • Safe zone in gameplay, though NPCs may express concerns about stability.

Narrative Design Principles

Contradictory Lore Perspectives

  • NPCs may hold conflicting beliefs (e.g., scientific vs. religious explanations of Rifts).
  • Players experience multiple truths, with no single definitive answer.
  • Canon may exist in ancient texts or ruins but not be reflected in dialog.
  • Allows for diverse worldviews based on species, dimension, or experience.

Hub as Separate Dimension

  • Technically implemented as its own dimension.
  • Provides full design control and allows lore-based justifications for version changes.
  • Mirrors the evolving nature of the real-life community and content development.

Pillar Discussion & Preferences

  • Contributors shared which pillar resonated most:
    • #4 (Ever-Evolving): supported by Kiara and Wout.
    • #2 and #6 (Community & Possibility): preferred by Mumar, themed as "hope."
    • #1 (Stability): also supported by Mumar and Rachel.
    • #5 (Patchwork): preferred by Warren.
    • #6 (Possibility): favored by Sp3cialk for a more upbeat tone.
  • Intention is to use all six pillars, with flexibility for phrasing and detail.

Phase One Summary

  • Phase one focused on defining narrative truths and foundational tone for the Hub.
  • These will serve as taglines and be expanded upon in formal lore entries.
  • Example clarification: taglines are like slide titles; expanded content will follow.

Phase Two Preview

  • Will involve categorizing submission elements such as:
    • Guilds
    • Districts
    • Portal styles
    • Growth methods
  • Goal is to create a matrix or chart to unify submissions into a shared Hub design.

Music

  • A temporary audio track for the Hub was shared in Lore General (WAV format).
  • A full post will follow in the Art section for feedback and theme discussion.

Closing & Next Steps

  • Phase One is complete; with some minor phrasing and clarification to be reviewed
  • Official submission draft will be reworked offline.
  • Phase Two will begin structuring environmental and design elements based on collective submissions.
  • Continued emphasis on collaborative building and openness to multi-voiced lore.