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Lore: Red Tide, Lore, Hubworld Rift Access

July 30, 2025

  • @KiaraJclyn410
  • @maloki
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  • @warrengore
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  • @moomarmouse
  • @rmzing

Red Tide

Red Tide as Mythic Contributors

  • The Red Tide are a legendary group tied to Hubworld
  • Historically feared as violent warriors “an ocean of blood followed them”
  • Reframed as ambiguous heroes who dismantled a power hierarchy and earned political capital
  • Names are being revised for cultural diversity and narrative flexibility
  • Published a new Red Tide post and encouraged collaboration
  • The term “Founders” was avoided due to baggage; “Red Tide” is title subject to change

Tone and Integration

  • Red Tide are contributors, not sole architects of the Hub.
  • The story remains open-ended: did they really exist or are they mythologized figures?

Lore

Lore vs. Worldbuilding

  • Differentiated worldbuilding (locations, systems) from lore (historical events, characters)
  • Expected that 80% of lore may not appear directly in-game
  • Players will engage with lore through discovered fragments, not walls of text
  • Devlogs, lore archives, or even webpage may house expanded background info

Hubworld Rift Access

Rift Entry Systems

  • Several models proposed:
    • Central Rift Tower: ancient uncontrollable in the Hub's center
    • Anchor Portals: stable return points, tuned by wanderers
    • Crafted Keys: personal items bound to return points
    • Guild-Specific Gates: separate entrances managed by guilds
    • Perimeter Rifts: access points around the Hub’s edge

Suggested Direction

  • Favoring stable anchor portals and guild-access zones for structure and multiplayer clarity
  • Portal size could reflect rift tier or complexity

Integration with Existing Concepts

  • Hub should serve as a centralized location, not fragmented across isolated islands
  • Compromise idea:
    • Central island with bridged or teleported islands for guilds or personal

Cosmological Model

  • Proposed black hole model:
    • Rift space = inside the singularity
    • Material planes = outside in the accretion disk
    • Hubworld = in-between material planes and the Rift space: black space within the Event Horizon
    • Portals lead inward toward increasingly unstable zones

Other Notes

Canon Process & Rune Gems

  • Rune gems derived from a fusion of runewords and gems
  • Lore additions should align with existing canon unless a broader rewrite is discussed
  • Suggested working on unexplained features first, rather than revisiting settled concepts
  • Evolution of mechanics may open future opportunities for pivoting lore

Additional Topics

  • Building ruins in the Hub was discussed; lore context (ancient or extradimensional) could remain ambiguous

Closing & Next Steps

  • Encouraged to think on unanswered questions

  • Engage with any post you feel interesting and/or enjoyable

  • Plan on continuing next meeting with Hubworld Phase 2, 'growth' and 'central landmark'