Lore: Hubworld (Phase 2 | Layout)
July 23, 2025
- @KiaraJclyn410
- @maloki
- @rachaelrose1212
- @Sp3cialK
- @warrengore
- @galactic_15
Focus
- Phase Two focuses on visual structure and layout of the Hub World.
- Goal: consolidate submissions, explore viable layouts, and identify shared design elements
Hub Layout Concepts
- Inner ring: refined and planned.
- Outer edge: chaotic, expanding over time.
- Pillars:
- Stability: Disc core is permanent.
- Memory: Hub holds fragments of the past.
- Growth: Additions built as needed.
Floating Islands
- Expands dynamically with unique, themed islands.
- Bridges/portals connect locations.
- Pillars:
- Stability: Interisland network remains intact.
- Community: Player shaped development.
- Many Stories: Each island is distinct.
Networked Archipelago
- Individual islands in separate bubbles linked by teleportation or portals.
- Self-managed by different groups.
- Pillars:
- Stability: Portal system unifies the Hub.
- Community: Trust based connectivity.
- Many Stories: Total visual and thematic variance.
City in a Cave / Port Town
- Compact vertical builds and tight streets.
- Not necessarily underground despite the name.
- Pillars:
- Stability: Dense city structure.
- Community: Trade, diplomacy, cooperation.
- Many Stories: Cultural diversity across neighborhoods.
Combined Approach
- Discussion explored blending layouts:
- A central disc or island as the oldest area.
- Branching out to islands or expansions via bridges or portals.
- Natural progression from tightly packed areas to larger, more organized zones.
- Strong support for combining the emotional warmth of cave builds with the scalability of floating islands
Technical Considerations
- Discussion around void world vs. cave generation:
- Void world offers greater control and fewer technical hurdles.
- A cave doesn’t imply "dark and dingy"; it can be bright and full of life.
- Rift room structure could be repurposed for portal or district connections.
Closing & Next Steps
- write up a draft for merging hub world layout concepts.