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Lore: Hubworld (Phase 2 | Layout)

July 23, 2025

  • @KiaraJclyn410
  • @maloki
  • @rachaelrose1212
  • @Sp3cialK
  • @warrengore
  • @galactic_15

Focus

  • Phase Two focuses on visual structure and layout of the Hub World.
  • Goal: consolidate submissions, explore viable layouts, and identify shared design elements

Hub Layout Concepts

Disc Platform

  • Inner ring: refined and planned.
  • Outer edge: chaotic, expanding over time.
  • Pillars:
    • Stability: Disc core is permanent.
    • Memory: Hub holds fragments of the past.
    • Growth: Additions built as needed.

Floating Islands

  • Expands dynamically with unique, themed islands.
  • Bridges/portals connect locations.
  • Pillars:
    • Stability: Interisland network remains intact.
    • Community: Player shaped development.
    • Many Stories: Each island is distinct.

Networked Archipelago

  • Individual islands in separate bubbles linked by teleportation or portals.
  • Self-managed by different groups.
  • Pillars:
    • Stability: Portal system unifies the Hub.
    • Community: Trust based connectivity.
    • Many Stories: Total visual and thematic variance.

City in a Cave / Port Town

  • Compact vertical builds and tight streets.
  • Not necessarily underground despite the name.
  • Pillars:
    • Stability: Dense city structure.
    • Community: Trade, diplomacy, cooperation.
    • Many Stories: Cultural diversity across neighborhoods.

Combined Approach

  • Discussion explored blending layouts:
    • A central disc or island as the oldest area.
    • Branching out to islands or expansions via bridges or portals.
    • Natural progression from tightly packed areas to larger, more organized zones.
  • Strong support for combining the emotional warmth of cave builds with the scalability of floating islands

Technical Considerations

  • Discussion around void world vs. cave generation:
    • Void world offers greater control and fewer technical hurdles.
    • A cave doesn’t imply "dark and dingy"; it can be bright and full of life.
  • Rift room structure could be repurposed for portal or district connections.

Closing & Next Steps

  • write up a draft for merging hub world layout concepts.