Lore: Founders Concept, Narrative, Task Development, & More
July 27, 2025
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Founders and the Hub World
Mythic Origins of the Hub
- A proposed legend tells of the Dark Ages when the multiverse was ruled by strength and violence.
- A group known as the Founders rose up, defeated tyrants, and established a neutral safe zone now known as the Hub.
- Historical or mythological level figures that are generally regarded as heroes
- There to support any existing lore in regards to campaigns or background of the hub
- The hub as a city exists because of them
Founders' Legacy
- Suggested presence of an Order devoted to the Founders’ ideals:
- Protect the weak.
- Prevent abuse of power.
- Maintain balance and neutrality within the Hub.
Leadership in the Hub
- Discussion over whether a leader or elder figure should exist:
- Could take the form of Elizabeth or elder advisor.
- Caution expressed around conflicting with the theme of shared power or undermining player agency.
- The Hub is understood to be built through guild collaboration, not ruled by a single authority.
Narrative Delivery
Storytelling Approach
- Agreement to avoid overly detailed canon early on.
- Suggest working with modular, connected concepts that form a coherent story over time.
- Suggested model: 'Until Dawn' style storytelling where players piece together lore over time.
- Favor expressed for a “retirement home of adventurers” tone over a detailed epic.
Lore Implementation
- Use collectibles (e.g. scrolls or pages found in Rifts) to drip-feed reliable lore pieces.
- Centralized lore display area planned within the Hub World.
- Avoid disjointed standalone ideas. Favor worldbuilding that emerges from connected systems.
Puzzle Piece Method
- Suggested story-building process:
- Start with individual ideas.
- Connect them as shared structures and lore needs develop.
- Acknowledge that standalone campaign storylines (e.g. Essence Guild, Sages) may not align at first but can later be unified.
Limits on Lore Exposure to Players
- Players will likely only see snippets, not full histories.
- Dialogue, short descriptions, and discovered objects will serve as primary storytelling tools.
- Extensive backstory will exist behind the scenes but isn’t expected to be fully visible in gameplay.
- Lore should be developed even if subject to change: “everything might change, but we still work on it today.”
Task Development
- Proposed creating a running list of lore questions:
- What are Rifts?
- Why are there chests and POIs?
- Who built the Hub?
- Maintain a “currently accepted answer” list for evolving story beats that aren’t yet canon.
Other Notes
Merging Ideas
- Discussion on tying the Essence Guild, tutorial NPCs, and the Sages into one cohesive concept.
- Sages may be reframed as ancient figures tied to Essence Weaving and Rift stabilization.
- A Proposed tutorial concept aligns with this direction, incorporating the Sages or retired heroes.
Ability Creation Guild Voting
- Academy of Threads won the community vote with 63%.
- Will be moved forward to Lore Review and Canon consideration.
- Next steps: support for art and build asset planning, as well as narrative documentation.
Greebles Reevaluation
- Continued discussion on scaling back Greebles as the core identity of too many systems.
- Exploring alternatives to fill roles previously tied to Greebles.
Playtesting
- Proposed a fun "race to the Rift" playtest:
- Goal: determine if current systems (recipes, equipment) make early progression clear and enjoyable.
- One player completed a first Rift in 30 minutes using current test data.
Tutorials and Development Timing
- Tutorials likely be built late in development to avoid rework from evolving systems.
- Final tutorials may depend on questing or guild systems, which are still being developed.
Closing & Next Steps
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Open Ideas Post needed for Guild Rift Rooms mentioned in roadmap
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Move Academy of Threads to Lore Review
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Group agreed to wait one week before launching a new survey or changing cadence.
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General encouragement to keep developing lore even if systems shift
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Vibe check indicated productive