Lore: Ability Guild, Custom Dimension, Anomalies (Shrines)
July 6, 2025
- @Sp3cialK
- @rachaelrose1212
- @galactic_15
- @moomarmouse
Ability Concepts
-
Explored three primary frameworks for ability creation:
- Hall: focused on personal growth, with sub-guilds branching into specific ability styles such as movement or teleportation
- Academy: envisioned as a structured teaching environment
- Arena: a gladiatorial arena where participants hone abilities by fighting monsters or each other
-
Discussion on whether other groups like Ladies of the Line, Felt, and Threadwrights should be included as part of lore vote of this task.
- Emphasis placed on ensuring those who designed the groups approve their inclusion before putting them up for voting
Dimension Concept
-
Introduced a new dimension concept to address early-game progression problems similar to those in Vault Hunters, where players feel underpowered.
-
Designed as a non-instanced world like the Overworld or Nether, structured in progressive rings:
- Eclipse Grove: A dense forest with towering ashwood trees, leaning toward a dark, twilight aesthetic. Could contain ruins throughout or be limited to this area.
- Withering Mire: Swampy terrain with rocky outcroppings, possibly hinting at underground regions.
- Glacial Expanse: An icy biome, described as a “freezing hellscape,” with ideas for a deep frost underground layer and potential freezing mechanics.
-
Intended to serve as a tutorial/resource/mining area where players can explore and prepare for Rifts.
Balancing & Resetting
- To prevent overshadowing actual Rift gameplay:
- Possible limitations on item levels or quality in this dimension.
- Periodic resets, either on a timer (like an extended day/night cycle) or through announcements, to curb excessive resource accumulation.
- Could support building small bases if desired, striking a balance between permanence and resource farming.
Travel & Mobility Enhancements
- Discussed multiple traversal aids for this dimension:
- Early game elytra availability.
- Ashwood trees that enable short-range teleportation.
- Mythic mounts, including four themed creatures such as a pegasus, flying snake, and a whimsical “pigasis” (a pig with wings and horse legs), plus one more to round out the set each with a pun-based name.
Shrines Reimagined as Anomalies
- Proposed renaming Shrines to Anomalies, shifting the focus from being static reward stations to curious, mysterious features found within Rifts.
- Aim is to provide meaningful side objectives beyond primary goals.
- Draft prompt for design exploration:
- What anomalies exist in the Rift?
- How did they get there?
- What happens when you interact with them, and why?
- Rewards or buffs shouldn’t be the main design driver, though general categories can be suggested.
- Plan to introduce three or four types of anomalies with possible expansion in future
- Once consensus is reached add 'Anomalies' to glossary
Rift Sickness
- Rift Sickness: Canonical reason most inhabitants don’t delve into Rifts; likened to motion sickness but more intense, leading to dizziness and unconsciousness if exposure is prolonged. Specialized charms might mitigate this.
- Being able to traverse Rifts is framed as:
- A rare natural trait, much like being born with blue eyes.
- Or potentially the result of blessings, genetic mutations, or simply fate.
- Established that NPCs (non-player characters) have existed as Rift Wanderers long before players arrive, anchoring the concept in the world’s history.
- Rifts themselves are unstable spaces, reinforcing the danger and rarity of traversing them.
- Counterpoint brought up as this frames any wanderer as being special in someway as opposed to just a brave or curious individual who set out on an adventure
- This could lead to a distinct path for the direction of lore and world
Materials
- Attention called to materials topic (like metals, cloth, wood, and stone) intended to enrich the crafting and narrative ecosystem.
Loot Goblins
- Attention called to loot goblins topic intended to act as piñata-style foes
Documentation
- Repository for documentation was recently overhauled to address technical constraints, resulting in a new look.
- While some links broke in the process, all prior data remains intact.
- The upgrade bypasses previous technical limitation and hopeful to encourage more contributions, especially from newer docs team members.
Closing Points
- Awaiting outcomes on several upcoming votes, especially the hub world, to guide next phases.
- Ended with open floor for final comments and mutual encouragement.