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Lore: Ability Guild, Custom Dimension, Anomalies (Shrines)

July 6, 2025

  • @Sp3cialK
  • @rachaelrose1212
  • @galactic_15
  • @moomarmouse

Ability Concepts

  • Explored three primary frameworks for ability creation:

    • Hall: focused on personal growth, with sub-guilds branching into specific ability styles such as movement or teleportation
    • Academy: envisioned as a structured teaching environment
    • Arena: a gladiatorial arena where participants hone abilities by fighting monsters or each other
  • Discussion on whether other groups like Ladies of the Line, Felt, and Threadwrights should be included as part of lore vote of this task.

    • Emphasis placed on ensuring those who designed the groups approve their inclusion before putting them up for voting

Dimension Concept

  • Introduced a new dimension concept to address early-game progression problems similar to those in Vault Hunters, where players feel underpowered.

  • Designed as a non-instanced world like the Overworld or Nether, structured in progressive rings:

    • Eclipse Grove: A dense forest with towering ashwood trees, leaning toward a dark, twilight aesthetic. Could contain ruins throughout or be limited to this area.
    • Withering Mire: Swampy terrain with rocky outcroppings, possibly hinting at underground regions.
    • Glacial Expanse: An icy biome, described as a “freezing hellscape,” with ideas for a deep frost underground layer and potential freezing mechanics.
  • Intended to serve as a tutorial/resource/mining area where players can explore and prepare for Rifts.

Balancing & Resetting

  • To prevent overshadowing actual Rift gameplay:
    • Possible limitations on item levels or quality in this dimension.
    • Periodic resets, either on a timer (like an extended day/night cycle) or through announcements, to curb excessive resource accumulation.
    • Could support building small bases if desired, striking a balance between permanence and resource farming.

Travel & Mobility Enhancements

  • Discussed multiple traversal aids for this dimension:
    • Early game elytra availability.
    • Ashwood trees that enable short-range teleportation.
    • Mythic mounts, including four themed creatures such as a pegasus, flying snake, and a whimsical “pigasis” (a pig with wings and horse legs), plus one more to round out the set each with a pun-based name.

Shrines Reimagined as Anomalies

  • Proposed renaming Shrines to Anomalies, shifting the focus from being static reward stations to curious, mysterious features found within Rifts.
  • Aim is to provide meaningful side objectives beyond primary goals.
  • Draft prompt for design exploration:
    • What anomalies exist in the Rift?
    • How did they get there?
    • What happens when you interact with them, and why?
  • Rewards or buffs shouldn’t be the main design driver, though general categories can be suggested.
  • Plan to introduce three or four types of anomalies with possible expansion in future
  • Once consensus is reached add 'Anomalies' to glossary

Rift Sickness

  • Rift Sickness: Canonical reason most inhabitants don’t delve into Rifts; likened to motion sickness but more intense, leading to dizziness and unconsciousness if exposure is prolonged. Specialized charms might mitigate this.
  • Being able to traverse Rifts is framed as:
    • A rare natural trait, much like being born with blue eyes.
    • Or potentially the result of blessings, genetic mutations, or simply fate.
  • Established that NPCs (non-player characters) have existed as Rift Wanderers long before players arrive, anchoring the concept in the world’s history.
  • Rifts themselves are unstable spaces, reinforcing the danger and rarity of traversing them.
  • Counterpoint brought up as this frames any wanderer as being special in someway as opposed to just a brave or curious individual who set out on an adventure
  • This could lead to a distinct path for the direction of lore and world

Materials

  • Attention called to materials topic (like metals, cloth, wood, and stone) intended to enrich the crafting and narrative ecosystem.

Loot Goblins

  • Attention called to loot goblins topic intended to act as piñata-style foes

Documentation

  • Repository for documentation was recently overhauled to address technical constraints, resulting in a new look.
  • While some links broke in the process, all prior data remains intact.
  • The upgrade bypasses previous technical limitation and hopeful to encourage more contributions, especially from newer docs team members.

Closing Points

  • Awaiting outcomes on several upcoming votes, especially the hub world, to guide next phases.
  • Ended with open floor for final comments and mutual encouragement.