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Hubworld Lore : How the Hub Takes Shape (Phase 2)

Submitted ideas in categories to help blend, vote, and build Hub or remix

Multiple options in each, simply, with references


Goal

NOT deciding lore canon or picking “best” submissions.

How do the ideas from Phase 1 show up in the design of the Hub?

Structural and narrative choices. All options here reflect someone's vision. connect, combine, and collaborate


1. Layout

OptionDescriptionSource
Disk Platform (Layered Build)A flat disk where older buildings are near the center and newer builds are cramped outward or hang underneath.Hub Info, Wanderer’s Landing
Floating Islands (Organic Growth)Sky islands connected by bridges. New islands appear as needs arise. Each one looks different.Sanctuary, Chrysalis
City in a Cave / Port TownA densely packed trade hub built into a stable cavern. Filled with docks, vertical buildings, and cultural mix.Port Pharus, Galactic
Networked ArchipelagoThe Hub is actually a network of small islands connected by portal “seeds.” Each guild or player controls one.Archipelago, Zing

2. Rift Access

OptionDescriptionSource
The Crag (Central Rift Tower)One giant rift in the middle of the Hub. Powerful, dangerous, and ever-present.Port Pharus, Wanderer’s Landing
Stable Anchor PortalsRepeat use portals made with Rift essence. Grow more stable over time.Hub Info, Sanctuary
Personal Nexus KeysEveryone gets a “key” to travel from Hub to their base. Keys are personal and can be lost or upgraded.Archipelago, Zing
Guild-Specific GatesGuilds build their own portals with themed entrances: forges, shrines, arcane halls.Sanctuary, Chrysalis

3. Growth

OptionDescriptionSource
Organic Expansion by NeedThe Hub grows naturally when new groups arrive or people need space.Sanctuary, Chrysalis
Layered ExpansionStreets and buildings expand outward and downward, growing tighter as space runs out.Hub Info, Dead City idea
Planned District GrowthGrowth is coordinated: zones are added through votes, planning, or funding.Prosperity, Convergence
Seeded ExpansionAreas appear when someone plants a Rift Seed: connecting new zones to the Hub.Archipelago, Zing

4. Central Landmark

OptionDescriptionSource
Rift AnchorA towering structure that stabilizes the Hub and resonates with surrounding obelisks.Hub Info, Wanderer’s Landing
The ForumA lighthouse or tower where the Sages meet. Central to the layout and symbolic.Wanderer’s Landing, MattDoesEverything
The CragA raw, uncontrolled rift at the heart of the Hub. Revered and feared.Port Pharus, Galactic_15
The SpireA tall observatory built from unknown crystal. Shows glimpses of possible futures.Sanctuary

5. Guild Presence

OptionDescriptionSource
Embassy-Style BuildingsEach guild has a permanent HQ reflecting their function and prestige.Prosperity, Port Pharus
Cultural DistrictsGuild zones are themed after their realm or beliefs: islands, caves, markets, etc.Convergence, Sanctuary, Echoes
Unlockable / Expandable HallsSome guild buildings are sealed or ruined until players unlock them.Dead City
Mobile/Drifting GuildsSome guilds move or shift: they don’t stay in one place.Nexus, Discord comments

6. Market & Commerce

OptionDescriptionSource
Central Market SquareCommunity hub of stalls, banks, info boards, and shops. Very active.Hub Info, Wanderer’s Landing
Floating Merchant QuartersDocks or floating platforms host traveling vendors or ship-based markets.Port Pharus, Airship lore
Guild-Run ShopsEach guild sells specific goods or offers contracts in their own shop.Prosperity, Sanctuary
Nomadic VendorsRare merchants roam the Hub or appear only at certain events.Discord comments

7. Daily Life & Community

OptionDescriptionSource
Shared Daily RitualsRegular rhythms: morning announcements, evening meals, public events.Sanctuary, Convergence
Work by Timezones / SpeciesDistricts follow different schedules depending on their needs and origins.Prosperity, Convergence
Exchange EventsPeriodic cultural and resource exchange festivals: news, performances, trades.Sanctuary, Port Pharus
Asynchronous CultureThe Hub never sleeps: someone’s always creating or gathering somewhere.Convergence, Archipelago

8. Surrounding Environment

OptionDescriptionSource
Void with Aurora & StarsThe Hub floats in skyspace with a purple sun, golden moon, auroras.Hub Info, Sanctuary
Cavernous Rift PocketBuilt inside a rift pocket: like a giant hollow mountain.Port Pharus, Discord comments
Multiverse PanoramaDimensional “threads” shimmer across the sky. You can see glimpses of other realities.Prosperity, Chrysalis
Seed-Grown BiomesThe land itself reacts to Rift Seeds: growing new terrain, trees, or stones with memory.Archipelago, Zing

9. Mystery & 'Hooks'

OptionDescriptionSource
Ghosts and EchoesGhosts of past wanderers. Whispers. Relics. Maybe memories. Maybe warnings.Nexus, Sanctuary
Sealed Doors / Forgotten BuildingsPlaces that don’t open until certain knowledge or trust is gained.Wold’s Vaults, MattDoesEverything
Living StructuresThe Hub reacts to its inhabitants: some buildings change based on who’s nearby.Chrysalis, Convergence
Ritual SitesAncient obelisks or stone circles filled with cryptic meaning.Hub Info, Echoes, Discord comments

Next

Once we’ve explored these elements and collected consensus or blends:

  • Phase 3: Core Concept Draft
  • blend elements + lore truths
  • Hubworld draft for final review