Lore: Ability Guild, Anomalies, Hubworld, & RECAP!
July 16, 2025
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Ability Guilds
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Three ability guilds are fully written and published on Wotr-Docs:
- Academy of Threads: A school-themed guild focused on teaching abilities and upgrades.
- Sundered Houses: A competitive guild with a split focus on melee vs. magic, combining lodge and tower concepts.
- Applied Development Consortium: An engineering-skunkworks styled guild with distinct specialized departments.
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Guilds have been requested to be moved to Lore Review before being voted on.
Anomalies
- Work is underway on a clinical-style lore post for rift lore, particularly for anomalies such as Rift Tears
- Link will be included for Contributors posts and are asked to give feedback and thumbs up to endorse.
- Rift Tears serve as one base anomaly type, other types for future expansion.
Anomaly Design Expansion
- Discussed new anomaly types to enrich rift gameplay beyond objectives:
- Altar exchanges (offering → reward).
- Loot goblin bombs that spawn from huts.
- Floating pedestals from thorny puffers.
- Out-of-place creatures like umber plankton.
- Inspired by shrines from other ARPGs and pylons from Vault Hunters.
- Some 3x3 POIs may be replaced to improve risk vs. reward.
Hub World
- Ownership transferred due to assignee unavailability.
- A call for feedback and final submissions is ongoing.
- Intention is to extract common elements and hold votes on specific components rather than whole concepts.
- Several submissions exist (e.g., nautical cities, floating islands).
- Leadership delay cited for holding up the vote on game design element; summer availability and process familiarity are factors.
- Framework will enable progression in other connected features.
Other Updates
- Notes on contributor availability and climate-related delays.
- Brief digressions on Starry Valley crops and contributor errands.
- Contributors encouraged to read full writeups in Wotr-Docs.
Design Meeting Planning
- A design meeting is being rescheduled (likely Saturday) to accommodate more attendees.
- Goal is to define core game type and major mechanics before lore solidifies too far ahead.
- Request made to stagger the design meeting to avoid back-to-back burnout with other meetings.
Closing Points
- All key topics were covered, including Ability Guilds, Anomalies, and Hub World.
- Additional clarifications and Q&A were offered after a short break.
- Next steps include moving forward with Lore Review, resolving votes, and progressing toward game design alignment.
RECAP
Essence System & Force Chart
- Essence defined as matter comprising the interdimensional universe.
- A vote on Essence categorization ended in a tie; it remains unresolved.
- Three different Essence Force Charts were proposed:
- One currently in the MVP.
- One based on block origin.
- One with a color-coded logic map.
- Game Mechanic of essence remains undecided (e.g., factory-like usage, crafting systems).
Essence Creation Guild
- Guild role includes:
- Creating rift keys.
- Explaining how essence is gathered and used.
- Possibly tied to Sages or Endermen-inspired lore.
- Alternative submissions and concepts being merged or compared (e.g., Octet guild).
Gem Garner Guild & Greebles
- Greebles are being reconsidered in guild design to reduce overuse and typecasting.
- Proposals include:
- Greebles as helpers, not loot goblins.
- New creatures like collector birds or mole miners to lead the guild.
- Greebles acting as sheep-like creatures shepherded by the guild.
Never People & Rune Gems
- Concept introduced of beings who can willingly choose not to exist, confusing the universe and allowing them to manipulate raw essence into rune gems.
- These “Never People” interact with the underlying structure of reality rather than using magic.
- Introduced the idea of Void Emeralds, raw essence crystals harvested from rifts and processed into rune gems.
Campaigns
- Introduced narrative campaigns akin to D&D arcs: tight, focused stories set within the world.
- Intended to offer structure while leaving the broader world open-ended.
Additional Guild Submissions
- Bright Atelier: Tailor mice guild that fit skills to players like clothing.
- Ladies of the Line: Magical girl fashion-themed guild using enchanted parasols and dresses as weapons.
- Felt: A hive-minded Muppet-like species controlled by a fungus brain.
Lore & Material
- Ongoing work on Material Lore to justify custom blocks (e.g., “why not use normal gold?”).
- Aimed to inspire mechanics and crafting recipes.
- Gathers flavor text and mod-specific context for new materials.
Greebles
- Art team expressed concerns over Greebles becoming loot goblins in lore.
- Plan to decouple them and pursue alternate concepts to realign with original art intent.
Sages
- Sages' role remains undefined:
- Are they gods, spiritual guides, or reincarnated avatars?
- Deferred to backlog until game design approval is completed.